Skill Adjustments![NEXON]
Good News Maplers! Skills for all classes have been balanced for your enjoyment! Take a peek at what we changed:
1) Common Skill for all classes edited
- Warrior Endur skill can be leveled up to level 5.
- Maple Warrior master level increased to level 30.
2) Warrior job skills revised
- Warrior skill "Power Damage" initial damage has been increased to 165%. Damage after mastering remains the same.
- Warrior skill "Slash Blast" initial damage has been increased to 72%. Damage after mastering remains the same.
- Spearman skill "Hyper Body" effective period increased to 300 seconds.
- Fighter skill "Rage", upon mastering, increases attack by 12.
- Page skill "Threaten" applies to boss mobs. Effective period increased up to 120.
- White Knight skills "Blizzard Charge" and "Ice Charge" damage increased to 110% upon mastering.
- Paladin skill "Blast" attack range increased
- Paladin skill "Sanctuary" cooling time decreased to 20 seconds.
- Hero skill "Enrage" cooling time decreased to 6 minutes.
- Dark Knight skill "Berserk" HP use limit changed to 50% upon mastering.
3) Mage job skills revised
- Mage (Fire/Poison) and Mage (Ice/Lightning) Skill "Elemental Amplification" attack increased to 140%
- 4th job magician skill "Big Bang" charge time decreased to 1 second.
- Ice/Lightning Arch Mage Skill "Chain Lightning" extra damage increased.
4) Bowman job skills revised
- Hunter, Crossbow Man short distance attack range decreased.
- Hunter, Crossbo Man short distance attack damage increased.
- Ranger, Sniper skill "Strafe" initial damage increased to 71%. Damage after mastering remains the same.
- Bowmaster skill "Concentrate" effective period increased to 240 seconds.
- Marksman skill "Piercing" charge time decreased to 1 second.
- Marksman skill "Sniping" cooling time decreased to 5 seconds based on mastered skill.
- Hunter skill "Arrow Bomb" damage until initial mob attack increased.
5) Thief job skills revised
- Chief Bandit skill "Band of Theives" attack range increased.
- Chief Bandit skill "Assualter" moving range increased.
- Chief Bandit skill "Pickpocket" calculations revised.
- Night Lord skill "Ninja Storm" range increased.
- Shadower skill "Boomerang Step"; delay after using this skill decreased.
6) Pirate job skills revised
- Outlaw skill "Flamethrower" and "Ice Splitter" attack range increased.
- Viper skill "Dragon Strike"; delay after using this skill decreased.
- Viper skill "Fist"; delay after using this skill decreased.
- Buccanear skill "Energy Burst"; delay after using this skill decreased.
- Captain skill "Rapid Fire" damage increased to 170% based on master level.
- Captain skill "Battleship"; when battleship is disabled, waiting time is changed to 90 seconds for all to ride again.
- While using Buccanear skill "Transform", can use all skills except for "Oak Barrel," "Double Fire," "Demolition" and "Snatch".
- While using Viper skill "Super Transform," can use all skills except "Oak Barrel" and "Double Fire".
- Viper skill "Energy Orb", extra damage added.
1) Common Skill for all classes edited
- Warrior Endur skill can be leveled up to level 5.
- Maple Warrior master level increased to level 30.
2) Warrior job skills revised
- Warrior skill "Power Damage" initial damage has been increased to 165%. Damage after mastering remains the same.
- Warrior skill "Slash Blast" initial damage has been increased to 72%. Damage after mastering remains the same.
- Spearman skill "Hyper Body" effective period increased to 300 seconds.
- Fighter skill "Rage", upon mastering, increases attack by 12.
- Page skill "Threaten" applies to boss mobs. Effective period increased up to 120.
- White Knight skills "Blizzard Charge" and "Ice Charge" damage increased to 110% upon mastering.
- Paladin skill "Blast" attack range increased
- Paladin skill "Sanctuary" cooling time decreased to 20 seconds.
- Hero skill "Enrage" cooling time decreased to 6 minutes.
- Dark Knight skill "Berserk" HP use limit changed to 50% upon mastering.
3) Mage job skills revised
- Mage (Fire/Poison) and Mage (Ice/Lightning) Skill "Elemental Amplification" attack increased to 140%
- 4th job magician skill "Big Bang" charge time decreased to 1 second.
- Ice/Lightning Arch Mage Skill "Chain Lightning" extra damage increased.
4) Bowman job skills revised
- Hunter, Crossbow Man short distance attack range decreased.
- Hunter, Crossbo Man short distance attack damage increased.
- Ranger, Sniper skill "Strafe" initial damage increased to 71%. Damage after mastering remains the same.
- Bowmaster skill "Concentrate" effective period increased to 240 seconds.
- Marksman skill "Piercing" charge time decreased to 1 second.
- Marksman skill "Sniping" cooling time decreased to 5 seconds based on mastered skill.
- Hunter skill "Arrow Bomb" damage until initial mob attack increased.
5) Thief job skills revised
- Chief Bandit skill "Band of Theives" attack range increased.
- Chief Bandit skill "Assualter" moving range increased.
- Chief Bandit skill "Pickpocket" calculations revised.
- Night Lord skill "Ninja Storm" range increased.
- Shadower skill "Boomerang Step"; delay after using this skill decreased.
6) Pirate job skills revised
- Outlaw skill "Flamethrower" and "Ice Splitter" attack range increased.
- Viper skill "Dragon Strike"; delay after using this skill decreased.
- Viper skill "Fist"; delay after using this skill decreased.
- Buccanear skill "Energy Burst"; delay after using this skill decreased.
- Captain skill "Rapid Fire" damage increased to 170% based on master level.
- Captain skill "Battleship"; when battleship is disabled, waiting time is changed to 90 seconds for all to ride again.
- While using Buccanear skill "Transform", can use all skills except for "Oak Barrel," "Double Fire," "Demolition" and "Snatch".
- While using Viper skill "Super Transform," can use all skills except "Oak Barrel" and "Double Fire".
- Viper skill "Energy Orb", extra damage added.
Re: Skill Adjustments![NEXON]
Because of these adjustments, Pirates are better than warriors at Himes because they can spam skills while in Transform. :)
- BillyBeserk
- Zombie Mushmom
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Re: Skill Adjustments![NEXON]
Awesome!!!! i still wish i could play again 

- Duality
- Papulatus
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Re: Skill Adjustments![NEXON]
I want them to change the beginner's skill



Re: Skill Adjustments![NEXON]
they did change beginner skills
now snail shell throw can be used without any shells and can never miss
now snail shell throw can be used without any shells and can never miss

Re: Skill Adjustments![NEXON]
lol yay! anyways, now weaken can be used on bosses xD
Re: Skill Adjustments![NEXON]
i think nexon made these skill adjustments to attract more people 

- go510
- Blue Mushmom
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Re: Skill Adjustments![NEXON]
poke1024 wrote:they did change beginner skills
now snail shell throw can be used without any shells and can never miss
ya! i figured on my own

- KrisKrazy
- Mushroom
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Re: Skill Adjustments![NEXON]
poke1024 wrote:they did change beginner skills
now snail shell throw can be used without any shells and can never miss
NOW I CAN RLLY CAN PLAY BEGINNER DRESS UP!!!
Re: Skill Adjustments![NEXON]
Lolz i guess thats good >.>
- AutoAsh123
- Blue Mushmom
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Re: Skill Adjustments![NEXON]
KrisKrazy wrote:poke1024 wrote:they did change beginner skills
now snail shell throw can be used without any shells and can never miss
NOW I CAN RLLY CAN PLAY BEGINNER DRESS UP!!!
ROOOOOOFL O_O
Re: Skill Adjustments![NEXON]
I know..im with u too
ROTFLOL!!!!!!!!!!!!
ROTFLOL!!!!!!!!!!!!
Re: Skill Adjustments![NEXON]
poke1024 wrote:i think nexon made these skill adjustments to attract more people
more like to prevent players from being bored...
w8, isn't that what he jus said?
- go510
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Re: Skill Adjustments![NEXON]
mkc306 wrote:poke1024 wrote:i think nexon made these skill adjustments to attract more people
more like to prevent players from being bored...
w8, isn't that what he jus said?
AreegedAND I THINK THATS what he just said
- 1LastBreath
- Premium
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Re: Skill Adjustments![NEXON]
i like my skillz 
