Post
by jay522 » Thu Nov 26, 2009 8:07 pm
Aran (4th Job)
Maple Warrior Master Level: 30
Type: Supportive
Description:
Increase all players' stats within a party by certain percentage.
Level 1: MP -10; +1% Base Stats; 30 seconds; 400% range
Level 2: MP -10; +1% Base Stats; 60 seconds; 400% Range
Level 3: MP -10; +2% Base Stats; 90 seconds; 400% Range
Level 4: MP -10; +2% Base Stats; 120 seconds; 400% Range
Level 5: MP -10; +3% Base Stats; 150 seconds; 400% Range
Level 6: MP -20; +3% Base Stats; 180 seconds; 400% Range
Level 7: MP -20; +4% Base Stats; 210 seconds; 400% Range
Level 8: MP -20; +4% Base Stats; 240 seconds; 400% Range
Level 9: MP -20; +5% Base Stats; 270 seconds; 400% Range
Level 10: MP -20; +5% Base Stats; 300 seconds; 400% Range
Level 11: MP -30; +6% Base Stats; 330 seconds; 400% Range
Level 12: MP -30; +6% Base Stats; 360 seconds; 400% Range
Level 13: MP -30; +7% Base Stats; 390 seconds; 400% Range
Level 14: MP -30; +7% Base Stats; 420 seconds; 400% Range
Level 15: MP -30; +8% Base Stats; 450 seconds; 400% Range
Level 16: MP -40; +8% Base Stat; 480 seconds; 400% Range
Level 17: MP -40; +9% Base Stats; 510 seconds; 400% Range
Level 18: MP -40; +9% Base Stats; 540 seconds; 400% Range
Level 19: MP -40; +10% Base Stats; 570 seconds; 400% Range
Level 20: MP -40; +10% Base Stats; 600 seconds; 400% Range
Level 21: MP -50; +11% Base Stats; 630 seconds; 400% Range
Level 22: MP -50; +11% Base Stats; 660 seconds; 400% Range
Level 23: MP -50; +12% Base Stats; 690 seconds; 400% Range
Level 24: MP -50; +12% Base Stats; 720 seconds; 400% Range
Level 25: MP -50; +12% Base Stats; 720 seconds; 400% Range
Level 26: MP -60; +13% Base Stats; 780 seconds; 400% Range
Level 27: MP -60; +14% Base Stats; 810 seconds; 400% Range
Level 28: MP -60; +14% Base Stats; 840 seconds; 400% Range
Level 29: MP -60; +15% Base Stats; 870 seconds; 400% Range
Level 30: MP -60; +15% Base Stats; 900 seconds; 400% Range
High Mastery Master Level: 30
Type: Passive Pre-requisite: Polearm Mastery Lv. 20
Description:
Increases the polearm mastery as well as weapon attack.
Level 1: 65% Mastery; +0 W.ATK
Level 2: 65% Mastery; +0 W.ATK
Level 3: 65% Mastery; +1 W.ATK
Level 4: 65% Mastery; +1 W.ATK
Level 5: 65% Mastery; +1 W.ATK
Level 6: 70% Mastery; +2 W.ATK
Level 7: 70% Mastery; +2 W.ATK
Level 8: 70% Mastery; +2 W.ATK
Level 9: 70% Mastery; +3 W.ATK
Level 10: 70% Mastery; +3 W.ATK
Level 11: 75% Mastery; +3 W.ATK
Level 12: 75% Mastery; +4 W.ATK
Level 13: 75% Mastery; +4 W.ATK
Level 14: 75% Mastery; +4 W.ATK
Level 15: 75% Mastery; +5 W.ATK
Level 16: 80% Mastery; +5 W.ATK
Level 17: 80% Mastery; +5 W.ATK
Level 18: 80% Mastery; +6 W.ATK
Level 19: 80% Mastery; +6 W.ATK
Level 20: 80% Mastery; +6 W.ATK
Level 21: 85% Mastery; +7 W.ATK
Level 22: 85% Mastery; +7 W.ATK
Level 23: 85% Mastery; +7 W.ATK
Level 24: 85% Mastery; +8 W.ATK
Level 25: 85% Mastery; +8 W.ATK
Level 26: 90% Mastery; +8 W.ATK
Level 27: 90% Mastery; +9 W.ATK
Level 28: 90% Mastery; +9 W.ATK
Level 29: 90% Mastery; +9 W.ATK
Level 30: 90% Mastery; +10 W.ATK
Over Swing Master Level: 30
Type: Passive Pre-requisite: Full Swing Lv. 20
Description:
Increases the damage of Double Swing and Triple Swing to the extreme.
Level 1: Double Swing MP -14; 112% Damage; Attacks twice; Triple Swing MP -16; 186% Damage; Attacks twice
Level 2: Double Swing MP -14; 114% Damage; Attacks twice; Triple Swing MP -16; 188% Damage; Attacks twice
Level 3: Double Swing MP -14; 116% Damage; Attacks twice; Triple Swing MP -16; 189% Damage; Attacks twice
Level 4: Double Swing MP -14; 118% Damage; Attacks twice; Triple Swing MP -16; 191% Damage; Attacks twice
Level 5: Double Swing MP -14; 120% Damage; Attacks twice; Triple Swing MP -16; 192% Damage; Attacks twice
Level 6: Double Swing MP -14; 122% Damage; Attacks twice; Triple Swing MP -16; 194% Damage; Attacks twice
Level 7: Double Swing MP -14; 124% Damage; Attacks twice; Triple Swing MP -16; 195% Damage; Attacks twice
Level 8: Double Swing MP -14; 126% Damage; Attacks twice; Triple Swing MP -16; 197% Damage; Attacks twice
Level 9: Double Swing MP -14; 128% Damage; Attacks twice; Triple Swing MP -16; 198% Damage; Attacks twice
Level 10: Double Swing MP -14; 130% Damage; Attacks twice; Triple Swing MP -16; 200% Damage; Attacks twice
Level 11: Double Swing MP -16; 132% Damage; Attacks twice; Triple Swing MP -18 202% Damage; Attacks twice
Level 12: Double Swing MP -16; 134% Damage; Attacks twice; Triple Swing MP -18 204% Damage; Attacks twice
Level 13: Double Swing MP -16; 136% Damage; Attacks twice; Triple Swing MP -18 206% Damage; Attacks twice
Level 14: Double Swing MP -16; 138% Damage; Attacks twice; Triple Swing MP -18 208% Damage; Attacks twice
Level 15: Double Swing MP -16; 140% Damage; Attacks twice; Triple Swing MP -18 210% Damage; Attacks twice
Level 16: Double Swing MP -16; 142% Damage; Attacks twice; Triple Swing MP -18; 212% Damage; Attacks twice
Level 17: Double Swing MP -16; 144% Damage; Attacks twice; Triple Swing MP -18; 214% Damage; Attacks twice
Level 18: Double Swing MP -16; 146% Damage; Attacks twice; Triple Swing MP -18; 216% Damage; Attacks twice
Level 19: Double Swing MP -16; 148% Damage; Attacks twice; Triple Swing MP -18; 218% Damage; Attacks twice
Level 20: Double Swing MP -16; 150% Damage; Attacks twice; Triple Swing MP -18; 220% Damage; Attacks twice
Level 21: Double Swing MP -18; 152% Damage; Attacks twice; Triple Swing MP -20; 222% Damage; Attacks twice
Level 22: Double Swing MP -18; 154% Damage; Attacks twice; Triple Swing MP -20; 224% Damage; Attacks twice
Level 23: Double Swing MP -18; 156% Damage; Attacks twice; Triple Swing MP -20; 226% Damage; Attacks twice
Level 24: Double Swing MP -18; 158% Damage; Attacks twice; Triple Swing MP -20; 228% Damage; Attacks twice
Level 25: Double Swing MP -18; 160% Damage; Attacks twice; Triple Swing MP -20; 230% Damage; Attacks twice
Level 26: Double Swing MP -18; 162% Damage; Attacks twice; Triple Swing MP -20; 232% Damage; Attacks twice
Level 27: Double Swing MP -18; 164% Damage; Attacks twice; Triple Swing MP -20; 234% Damage; Attacks twice
Level 28: Double Swing MP -18; 166% Damage; Attacks twice; Triple Swing MP -20; 236% Damage; Attacks twice
Level 29: Double Swing MP -18; 168% Damage; Attacks twice; Triple Swing MP -20; 238% Damage; Attacks twice
Level 30: Double Swing MP -18; 170% Damage; Attacks twice; Triple Swing MP -20; 240% Damage; Attacks twice
High Defense Master Level: 30
Type: Passive
Description:
Permanently increases the weapon defense of one's armor.
Level 1: Damage taken from enemy - 0.5%
Level 2: Damage taken from enemy - 1%
Level 3: Damage taken from enemy - 1.5%
Level 4: Damage taken from enemy - 2%
Level 5: Damage taken from enemy - 2.5%
Level 6: Damage taken from enemy - 3%
Level 7: Damage taken from enemy - 3.5%
Level 8: Damage taken from enemy - 4%
Level 9: Damage taken from enemy - 4.5%
Level 10: Damage taken from enemy - 5%
Level 11: Damage taken from enemy - 5.5%
Level 12: Damage taken from enemy - 6%
Level 13: Damage taken from enemy - 6.5%
Level 14: Damage taken from enemy - 7%
Level 15: Damage taken from enemy - 7.5%
Level 16: Damage taken from enemy - 8%
Level 17: Damage taken from enemy - 8.5%
Level 18: Damage taken from enemy - 9%
Level 19: Damage taken from enemy - 9.5%
Level 20: Damage taken from enemy - 10%
Level 21: Damage taken from enemy - 10.5%
Level 22: Damage taken from enemy - 11%
Level 23: Damage taken from enemy - 11.5%
Level 24: Damage taken from enemy - 12%
Level 25: Damage taken from enemy - 12.5%
Level 26: Damage taken from enemy - 13%
Level 27: Damage taken from enemy - 13.5%
Level 28: Damage taken from enemy - 14%
Level 29: Damage taken from enemy - 14.5%
Level 30: Damage taken from enemy - 15%
Final Blow Master Level: 30
Type: Active Pre-requisite: Triple Swing Lv. 20
Description:
Swing your polearm widely to deliver a fierce attack to a maximum of 12 monsters. You have to use Triple Swing first before using this skill.
Remarks:
Triple Swing + ↓ + attack key
Level 1: MP -20; 410% Damage
Level 2: MP -20; 420% Damage
Level 3: MP -20; 430% Damage
Level 4: MP -20; 440% Damage
Level 5: MP -20; 450% Damage
Level 6: MP -20; 460% Damage
Level 7: MP -20; 470% Damage
Level 8: MP -20; 480% Damage
Level 9: MP -20; 490% Damage
Level 10: MP -20; 500% Damage
Level 11: MP -25; 510% Damage
Level 12: MP -25; 520% Damage
Level 13: MP -25; 530% Damage
Level 14: MP -25; 540% Damage
Level 15: MP -25; 550% Damage
Level 16: MP -25; 560% Damage
Level 17: MP -25; 570% Damage
Level 18: MP -25; 580% Damage
Level 19: MP -25; 590% Damage
Level 20: MP -25; 600% Damage
Level 21: MP -30; 610% Damage
Level 22: MP -30; 620% Damage
Level 23: MP -30; 630% Damage
Level 24: MP -30; 640% Damage
Level 25: MP -30; 650% Damage
Level 26: MP -30; 660% Damage
Level 27: MP -30; 670% Damage
Level 28: MP -30; 680% Damage
Level 29: MP -30; 690% Damage
Level 30: MP -30; 700% Damage
Combo Tempest Master Level: 30
Type: Active Pre-requisite: Combo Fenrir Lv. 10
Description:
Freezes the surrounding monsters. If a monster is frozen using this skill it will die instantly upon attack. If used against a boss monster, it deals four consecutive hits of powerful damage.
Remarks:
Command : ↓ → + attack key
This skill can only be used if your combo count is 200 or higher.
Level 1: 1210% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 10 seconds of freeze
Level 2: 1220% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 11 seconds of freeze
Level 3: 1230% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 12 seconds of freeze
Level 4: 1240% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 13 seconds of freeze
Level 5: 1250% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 14 seconds of freeze
Level 6: 1260% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 15 seconds of freeze
Level 7: 1270% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 16 seconds of freeze
Level 8: 1280% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 17 seconds of freeze
Level 9: 1290% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 18 seconds of freeze
Level 10: 1300% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 19 seconds of freeze
Level 11: 1310% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 20 seconds of freeze
Level 12: 1320% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 21 seconds of freeze
Level 13: 1330% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 22 seconds of freeze
Level 14: 1340% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 23 seconds of freeze
Level 15: 1350% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 24 seconds of freeze
Level 16: 1360% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 25 seconds of freeze
Level 17: 1370% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 26 seconds of freeze
Level 18: 1380% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 27 seconds of freeze
Level 19: 1390% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 28 seconds of freeze
Level 20: 1400% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 29 seconds of freeze
Level 21: 1410% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 30 seconds of freeze
Level 22: 1420% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 31 seconds of freeze
Level 23: 1430% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 32 seconds of freeze
Level 24: 1440% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 33 seconds of freeze
Level 25: 1450% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 34 seconds of freeze
Level 26: 1460% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 35 seconds of freeze
Level 27: 1470% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 36 seconds of freeze
Level 28: 1480% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 37 seconds of freeze
Level 29: 1490% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 38 seconds of freeze
Level 30: 1500% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 40 seconds of freeze
Combo Barrier Master Level: 30
Type: Supportive Pre-requisite: Combo Drain Lv. 10
Description:
Grants a buff that makes party members to receive less damage for a limited time.
Remarks:
Command : ↓ ↓ + attack key
This skill can only be used if your combo count is 200 or higher.
Level 1: 60 seconds; 8.4% damage taken
Level 2: 66 seconds; 8.8% damage taken
Level 3: 72 seconds; 9.2% damage taken
Level 4: 78 seconds; 9.6% damage taken
Level 5: 84 seconds; 10% damage taken
Level 6: 90 seconds; 10.4% damage taken
Level 7: 96 seconds; 10.8% damage taken
Level 8: 102 seconds; 11.2% damage taken
Level 9: 108 seconds; 11.6% damage taken
Level 10: 114 seconds; 12% damage taken
Level 11: 120 seconds; 12.4% damage taken
Level 12: 126 seconds; 12.8% damage taken
Level 13: 132 seconds; 13.2% damage taken
Level 14: 138 seconds; 13.6% damage taken
Level 15: 144 seconds; 14% damage taken
Level 16: 150 seconds; 14.4% damage taken
Level 17: 156 seconds; 14.8% damage taken
Level 18: 162 seconds; 15.2% damage taken
Level 19: 168 seconds; 15.6% damage taken
Level 20: 174 seconds; 16% damage taken
Level 21: 180 seconds; 16.4% damage taken
Level 22: 186 seconds; 16.8% damage taken
Level 23: 192 seconds; 17.2% damage taken
Level 24: 198 seconds; 17.6% damage taken
Level 25: 204 seconds; 18% damage taken
Level 26: 210 seconds; 18.4% damage taken
Level 27: 216 seconds; 18.8% damage taken
Level 28: 222 seconds; 19.2% damage taken
Level 29: 228 seconds; 19.6% damage taken
Level 30: 240 seconds; 20% damage taken
Freeze Standing Master Level: 30
Type: Supportive
Description:
Infusing the weight of a frozen glacier, prevent yourself from being pushed back by a monster's attack.
Level 1: MP -30; For 10 seconds, prevent from getting knock backed with a probability of 42%
Level 2: MP -30; For 20 seconds, prevent from getting knock backed with a probability of 44%
Level 3: MP -30; For 30 seconds, prevent from getting knock backed with a probability of 46%
Level 4: MP -30; For 40 seconds, prevent from getting knock backed with a probability of 48%
Level 5: MP -30; For 50 seconds, prevent from getting knock backed with a probability of 50%
Level 6: MP -36; For 60 seconds, prevent from getting knock backed with a probability of 52%
Level 7: MP -36; For 70 seconds, prevent from getting knock backed with a probability of 54%
Level 8: MP -36; For 80 seconds, prevent from getting knock backed with a probability of 56%
Level 9: MP -36; For 90 seconds, prevent from getting knock backed with a probability of 58%
Level 10: MP -36; For 100 seconds, prevent from getting knock backed with a probability of 60%
Level 11: MP -42; For 110 seconds, prevent from getting knock backed with a probability of 62%
Level 12: MP -42; For 120 seconds, prevent from getting knock backed with a probability of 64%
Level 13: MP -42; For 130 seconds, prevent from getting knock backed with a probability of 66%
Level 14: MP -42; For 140 seconds, prevent from getting knock backed with a probability of 68%
Level 15: MP -42; For 150 seconds, prevent from getting knock backed with a probability of 70%
Level 16: MP -48; For 160 seconds, prevent from getting knock backed with a probability of 72%
Level 17: MP -48; For 170 seconds, prevent from getting knock backed with a probability of 74%
Level 18: MP -48; For 180 seconds, prevent from getting knock backed with a probability of 76%
Level 19: MP -48; For 190 seconds, prevent from getting knock backed with a probability of 78%
Level 20: MP -48; For 200 seconds, prevent from getting knock backed with a probability of 80%
Level 21: MP -54; For 210 seconds, prevent from getting knock backed with a probability of 81%
Level 22: MP -54; For 220 seconds, prevent from getting knock backed with a probability of 82%
Level 23: MP -54; For 230 seconds, prevent from getting knock backed with a probability of 83%
Level 24: MP -54; For 240 seconds, prevent from getting knock backed with a probability of 84%
Level 25: MP -54; For 250 seconds, prevent from getting knock backed with a probability of 85%
Level 26: MP -53; For 260 seconds, prevent from getting knock backed with a probability of 86%
Level 27: MP -52; For 270 seconds, prevent from getting knock backed with a probability of 87%
Level 28: MP -51; For 280 seconds, prevent from getting knock backed with a probability of 88%
Level 29: MP -50; For 290 seconds, prevent from getting knock backed with a probability of 89%
Level 30: MP -50; For 300 seconds, prevent from getting knock backed with a probability of 90%
Hero's Will Master Level: 10
Type: Supportive
Description:
Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from.
Level 1: MP - 30 escape from abnormal condition, terms between skills 600secs
Level 2: MP - 30 escape from abnormal condition, terms between skills 540secs
Level 3: MP - 30 escape from abnormal condition, terms between skills 480secs
Level 4: MP - 30 escape from abnormal condition, terms between skills 420secs
Level 5: MP - 30 escape from abnormal condition, terms between skills 360secs