Kerring city + PQ simulator
Posted: Thu Jan 22, 2009 9:47 am
Hey!
I'm starting a new project; based on kerring city; it's towns around and it's partyquest.
I might make the character customizable, but i will make a stat point system.
You will start out as a lv 15 thief. Once you reach lv 20 your clothest will auto update to the lv 20 ones; ( if i do don't allow in customizable player).
In PQ you will be alone; against all the crocos. ( There will be lazy bots just walking around the ground thought :) )
Once finished killing 30 crocos you'll be warped to the king slime map. Allthought, you cannot acces king slime before you've killed all the other monsters.
Once done so, you can acces him.
When killing him, you'll gain a nice amount of experience and your stars will increate one "rank".
When your star increases rank, it'll become to it's next form.
Here's the list on how it'll rank up:
subi - > tubi - > Steely -> Illiby -> Crystalilliby.
Yeah, there's plently of stars i will skip.
No download aviable yet!
I will tryto make the simulation smooth too!
Suggestions are welcome!!!
I'm starting a new project; based on kerring city; it's towns around and it's partyquest.
I might make the character customizable, but i will make a stat point system.
You will start out as a lv 15 thief. Once you reach lv 20 your clothest will auto update to the lv 20 ones; ( if i do don't allow in customizable player).
In PQ you will be alone; against all the crocos. ( There will be lazy bots just walking around the ground thought :) )
Once finished killing 30 crocos you'll be warped to the king slime map. Allthought, you cannot acces king slime before you've killed all the other monsters.
Once done so, you can acces him.
When killing him, you'll gain a nice amount of experience and your stars will increate one "rank".
When your star increases rank, it'll become to it's next form.
Here's the list on how it'll rank up:
subi - > tubi - > Steely -> Illiby -> Crystalilliby.
Yeah, there's plently of stars i will skip.
No download aviable yet!
I will tryto make the simulation smooth too!
Suggestions are welcome!!!