[Tutorial] How to create a basic maplestory flash game
code?
like the one you put up?
b/c thats the one I used.
like the one you put up?
b/c thats the one I used.
- Montycarlo
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Re: [Tutorial] How to create a basic maplestory flash game
Check your inbox please :)
Re: [Tutorial] How to create a basic maplestory flash game
Hey, when i try to open Vcam It says "unexpected format"
- Montycarlo
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Re: [Tutorial] How to create a basic maplestory flash game
Ahh, that means it's saved in a higher version of flash. You need to find a source file in a lower or equal to your version.MapleDraco wrote:Hey, when i try to open Vcam It says "unexpected format"
Re: [Tutorial] How to create a basic maplestory flash game
Its ok now i made my own vCam, works perfectly, but on Day 6, Everything got screwed up and as soon as i walked or jumped, i fell trough the gtound D:



- Gillian
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Re: [Tutorial] How to create a basic maplestory flash game
Thanks for making this great tutorial Monty!
Must've taken a lot of time and effort to make this, but it really helps the community and the site.
I'm going to try this tutorial and create the coolest game
First I need to find some time
Has anyone made their own game based on this tut yet?
Must've taken a lot of time and effort to make this, but it really helps the community and the site.
I'm going to try this tutorial and create the coolest game

First I need to find some time

Has anyone made their own game based on this tut yet?
- Montycarlo
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Re: [Tutorial] How to create a basic maplestory flash game
Hahahaha, I'm expecting something marvelous from you!Gillian wrote:I'm going to try this tutorial and create the coolest game![]()
There are three people I know for sure, whilst two have e-mailed me for help, and a few more people said they would be trying it. I don't actually think I made a very good tutorial :X It's all copy-pasta, I don't exactly explain how it works. I may have to make an extension explaining how the whole thing works.Gillian wrote:Has anyone made their own game based on this tut yet?
No problem, I actually rather enjoyed making it, it was a new thing to do and it's convinced me to continue making this game into a short, completed game. Not too much to show off, but it introduces some skills (And one of my favourites!).
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Re: [Tutorial] How to create a basic maplestory flash game
Montycarlo wrote:I don't actually think I made a very good tutorial :X It's all copy-pasta, I don't exactly explain how it works. I may have to make an extension explaining how the whole thing works.
The tutorial is great :]
People don't want to learn how to code in flash. It takes to much time and effort. If people follow your tutorial, they can create a quick game with their own sprites, your code and get the end result in no time. That's more fun for most people on this site.
I tried your tutorial all night long , this morning I started over and did it without your tut (didn't come far though, and used your code), so it shows your tut helps people learn how to use flash fast in no time

Re: [Tutorial] How to create a basic maplestory flash game


- blasterblitz
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Re: [Tutorial] How to create a basic maplestory flash game
Lol cool guide =]
i did something like this in my computer class lols
i did something like this in my computer class lols
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Re: [Tutorial] How to create a basic maplestory flash game
Cool!
But it takes days to coy and paste over and over 


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Re: [Tutorial] How to create a basic maplestory flash game
Heres what I've come up with so far without error x]
- Montycarlo
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Re: [Tutorial] How to create a basic maplestory flash game
Looking good! The next step involves the hitTest function. Read below for information about it.Gillian wrote:Heres what I've come up with so far without error x]
The hitTest function returns a Boolean value that is used to test if two objects is colliding or an object and a single point. The syntax in AS2 is as follows: directory.object1.hitTest(directory.object2). You may already know, but the directory prior to an the refrence to the object in the hitTest parameter corresponds to the object instance name after it. You need to understand the syntax of the hitTest function as this is crucial to prevent errors and to get it right the first time; which conserves effort in the long run. There are two types of the hitTest function; normal hitTest and point. The parameters of the hitTest function are like so: [Parameter1].hitTest([Parameter2], [Parameter3], [Parameter4]). If you are performing a normal hitTest (Only the primitive boundary boxes are tested) then you only supply the first two arguments (Which are references to an object through it's instance name). If you are using a point hitTest (An object's most left part is smaller then a selected x point and the object's most right x point is greater then the selected x point and the same for the height and y properties) then you need to supply three. (ObjectBoundry1, x, y). The fourth parameter of the hitTest function is of Boolean value and is called shapeflag. It will allow users to perform hitTest's against a point where the boundary box is not the actual collision tested, but the actual object (Pixels/Vector, whatever you wish) is.
Hopefully you understood that.
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Re: [Tutorial] How to create a basic maplestory flash game
i cant extract it!! 

Re: [Tutorial] How to create a basic maplestory flash game
nice gilly, its even better than mine 
EDIT: you can walk through walls and come back to the beginning

EDIT: you can walk through walls and come back to the beginning
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Re: [Tutorial] How to create a basic maplestory flash game
Yeah, I just drew a complete "trueground" around the levelpoke1024 wrote:nice gilly, its even better than mine
EDIT: you can walk through walls and come back to the beginning

Where's yours?
Edit: Heres a newer version with the proper boundary stuff:
- Montycarlo
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Re: [Tutorial] How to create a basic maplestory flash game
Lmfao, I like the tagsGillian wrote:Heres a newer version with the proper boundary stuff:

Chobbi isn't going to be happy hahaha. Everything's working perfectly so far, try implementing poles ^-^
Re: [Tutorial] How to create a basic maplestory flash game
Gillian wrote:Yeah, I just drew a complete "trueground" around the levelpoke1024 wrote:nice gilly, its even better than mine
EDIT: you can walk through walls and come back to the beginning
Where's yours?
Edit: Heres a newer version with the proper boundary stuff:
mine?
mine is deleted cause my dad didnt tell me he was going to reimage my vvery old comp, so i lost it and my flash expired.....
oops, sorry gilly, i accidentily put urs on my post
Re: [Tutorial] How to create a basic maplestory flash game
Faaarrr out man Woah so much to learn O-O ... dayum , but its worth giving it a shot.