Perament Beginner Guide(the real one)

Guides that can help you with your Beginner
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Perament Beginner Guide(the real one)

Post by Duality » Mon Jun 22, 2009 2:37 am

What is a permanent beginner?

A permanent beginner is a Mapler who NEVER gets a job advancement and stays as a beginner for the rest of his/her Mapling career.

Why be a permanent beginner?

Choosing to become a permanent beginner is a very controversial decision. I mean, why become a character that has no skills, limited equipment choices, and low attack strength? Most perma-beginners will respond with these three words: because they’re cool . But just in case you’re not convinced, here’s a full list of the pros (and cons) of staying jobless:

Pros:
-High level beginners are looked up to by many people, even 3rd jobbers
-They don’t lose exp when you die
-They’re unique!
-They get to use those badass tunas
-Taxi far on Victoria Island is cheaper
-You can get to El Nath just by dying halfway down Orbis Tower (works for Ludibrium Tower too, if you have some weird urge to go to the Omega Sector)
-They’re COOL! (yes, it’s worth repeating)

Cons:
-Their damage sucks
-Anyone (and I mean ANYONE) can kill-steal them
-Their equipment choices… are extremely limited
-They don’t have any attack skills (unless you count the Three Snails skill as an attack skill)
-Stupid newbies sometimes make fun of them

Maple Island

While on Maple Island, it is ideal to set every skill point you receive into strength, since it’s the skill that determines your attack power (more on that later).

Quests
There are over a dozen quests on Maple Island. Their rewards vary from experience to armor to preliminary weapons, such as the beginner Razor. In total, the amount of experience you receive as quest rewards is almost enough to get you to level 7, the requirement for leaving Maple Island. Include a couple of minutes of training, and you’re golden. That’s why I recommend you do AS MANY of the quests as you can while on the island. You don’t have to finish all of them, but it definitely won’t hurt.

Training
In the beginning, your beginner will probably be among the strongest of your level. That means you can train almost anywhere on Maple Island. Personally, I recommend Split Road for its great spawn of Snails and Shrooms. But it doesn’t really matter considering you’ll probably be off the island within of few hours of your character’s creation.

Islanders?
Islanders are permanent beginners who STAY on Maple Island. Some people find the concept itself really stupid, since Islanders are limited to training on Orange Mushrooms and other weak monsters for the rest of their Maple career. But they’re COOL. So if you want to be an Islander, feel free to do so. Here’s a nice (though slightly outdated) Islander guide written by Mushbuster: link


The Basics

Strength is the basic building block in the beginner’s melee attack formula. That’s why you should set as many points into strength as possible. In the later levels, dexterity is also very important to the permanent beginner. For every one point of dexterity you receive 0.8 points of accuracy, which is needed in order to hit monsters. It is ideal for you to have just enough dexterity to be able to hit the monsters you train on 100% of the time. The monsters of Maple Island have extremely low avoidability, so you don’t need any dexterity in the beginning. Intellect is completely worthless to you. It adds magic attack (which you won’t be using) and MP (which you won’t be using). Luck is also pretty much worthless to you. It adds a bit of accuracy (0.4 points per 1 point of luck) and avoidability (0.8 points per 1 point of luck). You don’t need avoidability, and you might as well use dexterity for accuracy. So… don’t add any points to this stat either, unless you want to be a luck beginner (more on that later).

Regular Dexterity Permanent Beginner

The beginner who follows the regular dex build adds just enough dexterity to hit the monsters their training on and puts the rest into strength.

Pros of being a regular-dex beginner
• You won’t have to spend a lot of money (this build is very inexpensive)
• You’ll never need to worry about accuracy problems
• Your damage will be SLIGHTLY more stable than beginners following other builds (excluding pure-dex beginners)

Cons of being a regular-dex beginner
• Your damage will be noticeably lower than that of a low-dex/dexless permanent beginner

Equipment Scrolling
Scroll your weapons for extra attack. Enough said. It doesn’t matter what weapon you’re using; attack strength is the most important thing a regular-dex beginner (or any job besides magicians, for that matter) could possibly have. Same goes with your gloves. You can scroll your bottom for HP. Pants scrolled for jump are another option, though jump isn’t as important to you as other stats. I recommend you get a top scrolled for strength; they’re cheaper than overalls scrolled for strength. You can also get a HP top if you’re sick of dying all the time because of your low HP, though I don’t suggest it unless you aren’t well-funded. If you don’t have a top and bottom, then get an overall and scroll it for strength. This is expensive, though. Scroll your shoes for speed. It’s cheap and an easy way to get the most out of your shoes. If you can afford cape scrolls, scrolling your cape for strength is a cheap way to increase your attack. Hats should be scrolled for accuracy. If you have an eye equip, scroll it for accuracy.

Low-Dexterity Beginner

A low-dexterity beginner adds a minimal amount of dex (usually 30-50) and adds the rest into strength to make him/her stronger. They wear dex/accuracy equips to make up for their lack of accuracy.

Pros of being a low-dex beginner
• You will have higher damage than a regular-dex beginner

Cons of being a low-dex beginner
• Due to your need of accuracy, equipment will be slightly more limited and expensive than that of a regular-dex beginner
• You will have fewer training options than a regular-dex beginner

Equipment Scrolling
Scroll your weapon for extra attack. Enough said. It doesn’t matter what weapon you’re using; attack strength is the most important thing a beginner (or any job besides magicians, for that matter) could possibly have. Same goes with your gloves. You probably won’t be wearing a top, since getting a well-scrolled overall is much more important. It’s a huge boost to your accuracy, especially if you can get a 20+ dex one. It doesn’t matter whether you get a sauna robe or a bathrobe, though I bathrobe would be slightly more helpful. If you do have a top, scroll it for HP. Also, I recommend you get a bottom that’s scrolled for dexterity; you’re going to have to get that extra dex from somewhere. But you could scroll your bottom for HP too, if you aren’t well-funded. Scroll your shoes for speed. It’s cheap and an easy way to get the most out of your shoes. If you really need accuracy and can afford to ditch mobility, getting shoes scrolled for accuracy will (unsurprisingly) give you a small accuracy bonus. Hats should be scrolled with accuracy or (if you can afford it) dexterity. Oh, and have your cape, earrings, and eye accessory scrolled for dexterity.

Dexless Beginner

A dexless beginner adds NO dexterity at all. He/she puts every ability point into strength to make him/herself stronger and wears a lot of dex/accuracy equips to make up for the lack of accuracy.

Pros of being a dexless beginner
• Dexless beginners inflict higher damage than that any other type of beginner
• Your damage will almost equal that of regular warriors until level 40 or so.

Cons of being a dexless beginner
• Due to your massive need of accuracy, acceptable equips will be extremely expensive and limited.
• You will be limited to training on monsters with low avoidability.

Equipment Scrolling
Scroll your weapon for extra attack. Enough said. It doesn’t matter what weapon you’re using; attack strength is the most important thing a beginner (or any job, for that matter) could possibly have. Same goes for your gloves. Though a weapon (and gloves) scrolled for extra accuracy is ACCEPTABLE, it will take away a large chunk of your attack strength and should only be used when you are in dire need of it. I recommend you get a bottom that’s scrolled for dexterity. Do NOT get a top. Doing so will prevent you from wearing a dex overall, which will be one of your most important equips. A 25+ dex bathrobe is best, though a sauna robe is also fine. Scroll your shoes for speed. It’s cheap and an easy way to get the most out of them. If you can afford to dish out 20+ million mesos, getting shoes scrolled for jump will (surprisingly) give you a small accuracy bonus. Your hat should be scrolled with at least 14 accuracy. And have your earrings, cape, and eye accessory scrolled for as much dex as possible.

Pure Dexterity Beginner (novelty build, not recommended)

A pure-dex beginner sets all ability points into dexterity to make his/her damage extremely stable, though low.

Pros of being a pure-dex beginner
• Your damage will be EXTREMELY stable
• You will never, ever, EVER have to worry about accuracy problems

Cons of begin a pure-dex beginner
• Your damage will be much lower than that of most beginners
• You’ll be stuck at the same training spots for a longggggg time (you won’t be able to 1-hit KO Orange Mushrooms until like, level 20)
• This build may end up costing more than you thought

Equipment Scrolling
This is a novelty build, so there are not really any definitive guidelines on how to scroll your equipment. Scroll your weapons and glove for attack and everything else with dexterity scrolls, I suppose.

Accuracy Table

Now you may be wondering why I didn’t include any actual build advice in the previous sections. This is because there are so many training options for a beginner that it is nearly impossible to have a universal build that covers every monster. The following is a table to help you figure out how much accuracy you are going to need in your build. It tells you how much accuracy you need to hit a certain monster 100% of the time at its recommended training level. For example, if you want to train at Green Mushrooms at level 23, you’ll need 18 accuracy. All calculations were provided by this accuracy calculator: link

| Your Level | Monster Name | Accuracy Required |
--------------------------------------------------------------
| 23 | Green Mushroom | 18 |
| 25 | Horned Mushroom | 25 |
| 30 | Zombie Mushroom | 25 |
| 30 | Wild Boar | 29 |
| 30 | Trixter | 36 |
| 33 | Evil Eye | 36 |
| 33 | Wooden Mask | 36 |
| 33 | Rocky Mask | 36 |
| 43 | Psycho Jack | 44 |
| 45 | Brown Teddy | 44 |
| 45 | Fire Boar | 36 |
| 45 | Jr. Kitties | 55 |
| 45 | Jr. Wraiths | 62 |
| 45 | Sand Dwarf | 44 |
| 45 | Kiyo | 47 |
| 45 | Tick | 51 |
| 45 | Tick-Tocks | 73 |
| 50 | Nightmare | 66 |
| 50 | Toy Trojans | 66 |
| 50 | Platoon Chronos | 80 |
| 65 | Straw Target Dummy | 55 |

Weapons

Ahhh… weapons. As a permanent beginner, your selection is often very limited. However, that doesn’t mean its ok to choose any old weapon you find. The following is an in depth section about which beginner weapons you should use.

Important Note: This section DOES NOT include Frozen Tunas. If you have a Frozen Tuna, USE IT!

Level 1-10
It’s your choice between your start-up weapon and a 19 attack club/sword from the Amherst weapon shop (costs 50 mesos). If you buy the 19 attack club, use it until you get off of Maple Island (unless you have a fruit knife).

Level 10-14
Though there are a huge variety of beginner weapons available, I suggest you use the Stars and Stripes (30 attack, +10 str 1-handed sword) until you reach level 12, where you can get a 32+ attack Aqua Snowboard or Red Rose (30 attack polearms). At level 13, if you’re a fund wh0re, red skis (35 attack +30 mp spear) are a great option. And of course, people short of funds can always buy a Long Sword (27 attack 1-handed sword).

Level 15-19
Your best choice is to get a gold surfboard (42 attack polearm). It is fast, has high attack, and is readily available for low prices. If you can’t find a gold surfboard (they’re pretty rare nowadays), try sticking with your rose/aqua snowboard for a couple more levels. You could also buy a Leather Purse (34 attack 1-handed BW) from the Henesys Weapons Shop, but 1-handed weapons are really weak, so I wouldn’t recommend it.

Level 20-24
At level 20, it is almost mandatory for beginners that you buy a fish spear (42 attack, +5 accuracy, +5 speed polearm). There’s nothing to not like about it and lots to like about it: fast attack speed, speed bonus, accuracy bonus, extremely low prices… etc. Once you come of level, I suggest you ditch the spear (unless you REALLY need the accuracy) and get a white rose (49 attack polearm) (HIGHLY RECOMMENDED). White roses don’t cost that much and you can easily save up for one.

Level 25-29
A Pigs Illustrated (42 attack, +10 acc 1-handed blunt weapon) can prove useful at level 25 if you really need the acc bonus. Same goes for Maplemas lights (43 attack +10 speed 1-handed sword) and their speed bonus. If not, stick with you white rose. For the fund wh0res: A pumpkin spear can prove to be extremely useful if you have enough cash to buy one with at least 50 attack.

Level 30-34
Keep your White Rose; it’s still cheaper than everything else. If you want, you can buy an aluminum baseball bat (50 attack 2-handed sword), though the damage probably won’t be much higher (if not lower) than your rose’s damage. The Surfboard’s (48 attack +5 jump) jump bonus may prove useful for you, so you can get one of those if you want, though they tend to be a bit pricy for their attack range. Same goes for the Surfboard’s flashier counterpart, the Tsunami Board (48 attack +5 speed). For fund wh0res: The Versalmus Cactus (54 attack, +100 HP polearm) is a great survival booster with an attack that’s nothing to be ashamed of.

Level 35-39
At this level you can begin using the highly accurate Maple Sword (48 attack +20 accuracy 1-handed sword). The attack is very low though, so don’t wield one unless you REALLY NEED IT. Same goes for the speed bonuses of the Red Whip (48 attack +15 speed 1-handed sword) and the Stirge-on-a-Rope (50 attack +8 speed 1-handed sword). Level 36 is when you’ll be introduced to your new best friend: the gold snowboard (54 attack polearm). Unless you have some kind of super-1337 white rose or pumpkin spear or something, get this NOW.

Level 40-49
These levels hold very few weapon opportunities for the unfunded beginner. Probably the cheapest option for you is the Maple Soul Singer (60 attack +30 accuracy 1-handed sword). However, like the Maple Sword, it should only be used if you really need the accuracy. At level 45 the Black Surfboard (64 attack +2 str polearm) will become your best pick. You can begin using a Black Snowboard (66 attack polearm) at lvl 48 for its cheap cost or the Blue Rose (70 attack polearm) if you’re slightly more funded. For the fund wh0res: The glowing whip (70 attack +10 speed 1-handed sword) and Guan Yu Polearm (70 attack +2 Dex +2 Str Accuracy +32 polearm) are very expensive (10-20 mil in most worlds) but give you great stat boosts. You can also now use a hula hoop or a toymaker hammer if you really want to.

Level 50-59
You can choose to buy a Japanese Map (68 attack +2 str +2 dex 2-handed sword) for its damage stability at level 50, or wait another 5 levels for your next weapons upgrade. At level 55, you can begin using a green surfboard (74 attack +2 dex polearm) or a more expensive Bull’s-eye Board (78 attack +3 accuracy +5 jump).. If you have a lot of money to spend, you can get a set of green skis (78 attack +3 dex +2 str spear). A black paint brush (75 attack 1-handed axe) is probably going to be your best choice if you’re a one-handed weapon devotee.

Level 60-69
Buy a 82+ attack Blood Snowboard (78 attack polearm)(EXTREMELY CHEAP) at level 60. It’ll be your prime weapon for the next 10 levels unless you decide to purchase a white mop (84 attack polearm) at level 65 or a Maple Glory Sword (81 attack +35 accuracy +1 strength 1-handed sword) at level 64. The Maple Glory Sword actually has a decent attack, so if you have a nice attack shield it’s always an open option. Plus, the accuracy bonus is amazing.

Level 70-79
It’s recommended that you buy an 89+ attack maple snowboard (85 attack polearm), unless you need accuracy. You’ll be using these… for a while, probably. Or you could get an Angry Stirge (85 attack +15 speed +2 str 1-handed sword). They’re pretty rare, though.

Level 80-89
Though it is completely illogical to try to train a permanent beginner at this high of a level, if you do actually train you should keep using your level 70 weapons. Either that, or buy a set of sky skis (95 attack +10 accuracy spear).

Level 90+
Though it is completely illogical to try to train a permanent beginner at this high of a level, if you do actually train you should get yourself a red surfboard (102 attack +5 speed polearm) at lvl 95. Then, at level 100, you can try to get your hands on a rare Crimson Arcglaive (102 attack +2 strength +5 speed) for its better hits per minute ratio.

Armors

As a permanent beginner, your armor selection is even smaller than your weapon selection. The way your clothes are scrolled is more important than your actual clothes most of the time.

Overalls
Your best friend here is the Bathrobe. For only 30k, you can purchase a +10 speed level 20 overall that you’ll probably be using for the rest of your character’s Maple career. You can also use a sauna robe if it’s scrolled for dexterity (read the scrolled equips section).

Topwear
Pretty much all the topwear you’ll ever be able to wear can be found in the Lith Harbor armor shop. So which shirt you choose isn’t extremely important.

Bottomwear
Pretty much all the bottomwear you’ll ever be able to wear can be found in the Lith Harbor armor shop. Which pair of pants you choose isn’t extremely important.

Shoes
Once again, almost everything you’ll ever be able to wear in this category can be found in the Lith Harbor armor shop. However, there are a few exceptions; the most noticeable of these exceptions are Facestompers and Violet/Yellow Snowshoes.

Facestompers are the best shoes in GMS since they give a two weapon attack bonus. Unfortunately, they are ridiculously expensive. Yellow Snowshoes aren’t as expensive as Stompers and give you five extra dexterity points, so if you’re Level 60 or higher you can buy one of these.

Gloves
It doesn’t really matter what type of glove you get, since most of the gloves available to you are pretty much the exact same. The only exceptions are the Brown Work Glove and the Stormcaster Glove.

Cape
Your cape options are the same as everyone else’s. Get a black/regular Old Raggedy Cape at level 25. At level 42, buy or try to earn an Icarus 2. Then at level 50, buy a Pink Adventurer Cape or a Yellow Adventurer Cape (if you’re going to scroll it). You can get a Pink Gaia Cape at level 60, but its price tag makes it an unreasonable option for most people.

Earrings
It doesn’t really matter what kind of earrings you get. What you end up with is mostly based on chance and the earring’s looks.

Face, Eye, and Pendant
These are all uncommon types of equips, so selection probably won’t be much of a problem. For pendants, a scrolled Spiegelmann Necklace is fine until level 50, when you should get a Silver Deputy Star from Crimsonwood Keep (assuming you can afford one).

For those who like to think ahead, Marks of Naricain are extremely cheap considering how much attack they give, so you should buy one if you ever reach level 110 (you probably won’t). Lastly, eye and face accessories (especially scrolled ones) are pretty rare and usually not very useful, so just use anything you can get your hands on, especially if it adds accuracy or dex.

Hats
If you’re poor you have two options at level 10: either keep your Sporty Cap or buy an Independence Day Hat, which is cheap but pretty hard to find if you’re searching a couple of months after the July 4th event. If you’re funded, you’ll have a lot more options. You could get yourself a colored bandana; they look cool. Unfortunately, their stat boost is miniscule. Or you could buy yourself one of those expensive Maple Bandanas

At level 15, just go to the Lith Harbor armor shop and pick something out that you like. Unless you’re funded; if so, keep your fancy bandana. If you’re still poor at level 20, keep your level 15 hat or buy a baseball cap from Henesyes just for the looks. Rich? Then it’s time to get you a Blue Wisconsin. When clean, the Blue Wisconsin adds 7 extra accuracy, which is a large boost for a hat. Or you could buy a Black Wisconsin and take advantage of its 10 slots by scrolling it.

Once you reach level 25, get a Blue/Green Bamboo Hat; unless you have a Blue Wisconsin, this is better than any other hat available to you so far. If you want HP, a Ribboned Pig Headband adds a decent HP boost that can compare to your bamboo hat.

At level 42, it his HIGHLY SUGGESTED that you get a Bone Helm. The Bone Helm beats every other clean hat at its level.
Then at level 50 (though probably higher), get a Zakum Helm if you can afford one. If you manage to obtain one, you will probably keep it… forever. The Zhelm is pretty much mandatory for every beginner who has enough money. Read the following section for more info.

ZOMGWTHBBQ Zakum Helm!

The Zakum Helm is the best hat in Global Maplestory; it adds 15 of every stat, 20 accuracy and avoidability, and 150 weapon and magic defense. It’s dropped by the boss Zakum and is untradeable. However, you can still “buy” Zakum helms. Certain guilds/groups will let you pick up a Zakum Helm from one of their boss runs… if you pay them.

Why should you want one?
The Zakum Helm adds a total of FORTY ACCURACY, which is a huge boost for all permanent beginners. (Don’t believe me? Do the math.) That forty accuracy automatically makes a Zhelm the most important equip any beginner could possibly have. Plus, its incredible defense boost makes up for the fact that your armor sucks. Fifteen extra strength isn’t that bad, either.

Requirements for Zakum Helm
-You must be at least level 50
-You must have 1950 or more (usually more) HP.
-You must finish the three Zakum Quests
-You must have paid a Zakum guild 30 to 70 million mesos for the right to loot a helm (depends on server and seller)

Now, you may be wondering how to hell you’re supposed to get 1950 HP. This is a completely valid concern, considering the fact that you’ll barely have 900 HP at level 50. Because of this, most permanent beginners will never get a Zhelm. And the ones who DO have one are usually at least level 80.

Let’s assume you’re a level 80 permanent beginner (which is very unlikely) who wants a Zhelm. You should have about 1250 HP by now, but you’re still going to need a lot of HP equips. One possible way to overcome your HP problem:

Base HP: 1250
+110 HP Ribbon Pig Headband
+150 HP Emergency Rescue Tube
+90 HP Spiegelmann Necklace
+70 HP Toymaker Cape
+90 HP Work Glove
+120 HP Orange Sporty T-shirt
+90 HP Stolen Fence
Final HP: 1970

Granted, this combination of equips will cost a LOT (50 mil+), but considering you can already afford to buy a Zhelm you can probably afford this too. Some guilds will loan you a few free HP equips, so you can even trim down the costs if you’re lucky.

Training

As a permanent beginner, your damage and accuracy really suck. So you can’t just train anywhere. This section is to help you find the perfect training spot for your beginner. Note: This advice does not apply to beginners following novelty builds.

Level 10-19
At this level, a beginner’s damage will be (more or less) the same as a warrior’s damage. So your training is pretty much the same as a warrior’s. Train at “Henesys Hunting Ground I” from levels 10 to 13 (15 if you’re unfunded) Then you can move on to “Dungeon, Southern Forest 1” a.k.a. “The Slime Tree”.

Level 20-29
Unless you have a Frozen Tuna, this is when your damage will start to lag behind that of warriors. Once you can constantly 1-hit KO Pigs, start training at Pig Beach. You’ll be here for a while. If you’re in an un-crowded server, you can try the Kerning Party Quest. You’re going to have to be the leader though; no one wants a permanent beginner as a regular party member since they can barely hit anything in the PQ. “Tree Dungeon, Forest Up North VI” and “Tree Dungeon, Southern Forest II and III” are pretty good training spots during your mid-20s and early 30s, since the spawn is good but not overwhelming for you, unlike other maps.

Level 30-39
This level range is when most beginners quit. The training from here on out is going to be very boring and tedious. Stay and you’ll prove that you are capable of being a perma-beginner. Anyways, you can probably handle the fast-moving Wild Boars by now. “Land of Wild Boar” has more boars but a larger map and “Land of Wild Boar 2” has fewer boars but a smaller map. Both are pretty good training. Ant Tunnel I is another a great place to try out. Just watch out for kill-stealers; the map is a very popular training spot for all jobs.

In Ludibrium, Trixters are an active possibility for beginners. They’re very easy to kill compared to Wild Boars and can easily act as a substitute, though the exp rate from there is likely to be slower. By the mid 30s you can also put “Excavation Site III” into consideration. Unlike other monsters, the Masks there move very slowly and are easy pickings if you can 2-hit KO them.

The map “Cave of the Evil Eye 1” boosts an extraordinary spawn of Evil Eyes (duh), so if you think you can handle the huge mobs, it’ll probably be the best training spot there is during this level range. The Cactuses from Ariant are pretty good, too.

But no matter how great of a grinder you are, Monster Carnival PQ will be your best option in this level range. The exp you get from there is super high and is better than pretty much everything else available to you. Permanent beginners aren’t much use in the PQ though, so you’ll probably have to get a higher-level friend to let you join their party.

Level 40-49
In your early 40’s, Psycho Jacks in he map “Vanity Room 2” are great training if you can constantly 2-hit KO them. The spawn isn’t too fast and the Jacks have a great Hp:exp ratio.

Once you can constantly hit 550+ damage, a huge variety of new training spots will become available to you: Jr. Cellions, Brown Teddies, Fire Boars, Sakura Cellions, Ticks and Tick-Tocks, Jr. Wraiths next to the Haunted Mansion, Kiyos & Sand Dwarfs… just pick and choose.

Oh, and Carnival PQ is still great exp for a beginner at this level.

Level 50-59
Nightmares in the Haunted Mansion have an awesome HP:exp ratio (120 exp for 1930 HP) and are great exp once you can constantly 3-hit KO them. Recommended map: Study [3].

Platoon Chronos only have 1 knockback and are another option, but personally I don’t recommend training there because of the Platoon’s magic attack.

Ludibrium Maze PQ is highly recommended; you can make a lot of money from it and the exp isn’t bad either. Rush Orbis PQ (where you only do the first two stages of the PQ) is similar exp to LMPQ (possibly more), but doesn’t give any rewards. You’re more likely to get invited into ROPQ than LMPQ, though.

Level 60-69
At this level, LMPQ and ROPQ are your best options. Training will be painfully slow. If for some reason you still want to train, stick to your current training spots.

With a well-scrolled weapon and a cider (+20 W. Attack) from Showa, you should be able to regularly inflict 1000+ damage per hit by now. Once you do, go to one of your level 40 training spots and start training there again. Sound crazy? It’s not. If you can kill a Sakura Cellion in one hit, you’ll be receiving 65 exp per hit. Meanwhile, you only receive 60 exp per hit while training at Nightmares with the same damage. And 49.5 exp a hit while training at Platoon Chronos. And 45 exp a hit while training at Straw Dummies. You see where this is going, don’t you?

Level 70+
It is ridiculously hard to train a beginner beyond level 70. That’s why most beginners quit around here. You won’t be receiving many more weapons upgrades, so that means you won’t be receiving many new training spots. I suppose you could try Straw Target Dummies, but that’s about it. Personally, I recommend doing Magatia PQ; it’ll buy you a few more levels of easy leveling. Or you could consider leeching…

Leeching
In Maplestory, leeching is the process in which you party a person and then do nothing while the other person trains. Since all experience points in the party are shared, you will still receive exp even though you’re not doing anything at all. Almost all beginners above level 80 leech off other people, since training themselves is usually not a viable option. Most of these “leechers” pay the person their leeching off of. Others get a friend to help them or leech off another character that they’re playing on a different computer.

The most common class for people to leech off of is the Bishop. This is because their skill “Genesis” has a huge attack range, great power, and is cheap to cast. If you don’t have a bishop or don’t know any bishop friends, you can easily find a bishop for hire in the Basil-market listings or on the Sleepywood forum for your world. Most bishops charge 3 to 5 million mesos an hour, depending which map you’re going to be leeching in.

Now, you may be wondering what monster that the person you’re leeching off of should train on. Well, it really depends on your level. The map that you leech at should never have monsters more than 5 levels higher than your level. For example, if you want to leech off of Gobies, which are level 85, you must be at least level 80. Otherwise, you won’t receive any exp.

P.S. If you think leeching is wrong, please keep it to yourself. I don’t want to hear any crap about it on my guide, ok?

Orbis Exchange Quest
The Orbis Exchange Quest is a repeatable quest in Orbis (duh). This quest is only available by talking to Staff Sergeant Charlie in Orbis. You will gain 500 experience points for every 100 of a certain item that you exchanged, and you can redo this quest as many times as you like. The reward for each set of item given might be different each time. Complete list of acceptable items and their rewards:

Some people prefer to use the Exchange Quest to level up their beginners in the earlier levels instead of actually training them. Personally, I don’t think it’s worth it. But I’m not in control of what you can and can’t do, so whatever. Here’s a handy table (based on a table made by Shaox) on the estimated total cost of the exchange quest items needed if you decide to use the exchange quest to level up your beginner from level 15 to:

-Level 20: total of around 2,292,000 mesos
-Level 25: total of around 10,112,000 mesos
-Level 30: total of around 21,132,000 mesos

Is a level 30 beginner really worth 21 million mesos to you?

Of course, you’ll gain some of the money BACK as a reward (usually 30 to 50%), but the exact amount is impossible to calculate so I’m leaving that out of the table. Oh, and I’m assuming that you bought each exchange quest item for 200 mesos each.

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AutoAsh123
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Re: Perament Beginner Guide(the real one)

Post by AutoAsh123 » Sat Aug 08, 2009 3:56 am

wow.... thats a really long post and nobody even POSTED on your topic. What a waste of time of writing this huh?

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bboyz4
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Re: Perament Beginner Guide(the real one)

Post by bboyz4 » Sat Aug 08, 2009 7:38 am

I read it.Not bad at all.Not Bad.


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Re: Perament Beginner Guide(the real one)

Post by Pojken » Tue Aug 11, 2009 4:58 pm

really , its a good topic, nice job anti :3!!

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Re: Perament Beginner Guide(the real one)

Post by bboyz4 » Wed Aug 12, 2009 2:49 am

But some people won't read it.


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Re: Perament Beginner Guide(the real one)

Post by bboyz4 » Wed Aug 12, 2009 6:41 am

Be lucky I even read it. (exellent)

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Re: Perament Beginner Guide(the real one)

Post by Duality » Wed Aug 12, 2009 6:49 am

It as like you and jolin i think

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Re: Perament Beginner Guide(the real one)

Post by bboyz4 » Wed Aug 12, 2009 7:00 am

I am confused of what were you saying.

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Re: Perament Beginner Guide(the real one)

Post by Duality » Wed Aug 12, 2009 4:34 pm

You read it and joliin read it(i think on jol)

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Re: Perament Beginner Guide(the real one)

Post by bboyz4 » Fri Aug 14, 2009 5:57 am

Well,because no one comes deep in here.

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Re: Perament Beginner Guide(the real one)

Post by Duality » Wed Sep 30, 2009 1:49 am

Stilllll_________________________

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Re: Perament Beginner Guide(the real one)

Post by Froshin » Thu Oct 01, 2009 12:38 pm

"Islander guide written by Mushbuster: link"

You didn't include the link.
Secondly i would like to point out that if you have acces to buy cash items, you have a wide amounts of equipments too choose. I'd rather say they have a limited defense then a "Their equipment choices… are extremely limited".

Nice guide overall! :-)

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Re: Perament Beginner Guide(the real one)

Post by Duality » Sat Oct 17, 2009 7:34 am

Froshin wrote:"Islander guide written by Mushbuster: link"

You didn't include the link.
Secondly i would like to point out that if you have acces to buy cash items, you have a wide amounts of equipments too choose. I'd rather say they have a limited defense then a "Their equipment choices… are extremely limited".

Nice guide overall! :-)

Welll my links were mesded up... and i dont understand wat ur saying in the items part

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Re: Perament Beginner Guide(the real one)

Post by T3rrorblade » Sat Jun 12, 2010 2:09 pm

this is one fricking long guide

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Re: Perament Beginner Guide(the real one)

Post by crutchfield » Sat Aug 28, 2010 4:08 am

It's good. Very educational. I might try making a beginer even though it might not be worth it at all

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Re: Perament Beginner Guide(the real one)

Post by Berkster » Sun Nov 21, 2010 7:12 am

That is a really good guide. I will probably maek a beginner and give u pat lvl 13 but who cares. Guess wat. When you sadi its extremely illocial to train beginner to lvl 80 or 90...OfficerSnail(lvl 120+something liek that) and Some like lvl 180 beginner.....or 160 i can't remember ima check.

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