Aran knights (December-12-2009)

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jay522
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Aran knights (December-12-2009)

Post by jay522 » Wed Nov 25, 2009 3:02 am

I can't believe it!
I've watched all those korean vids on youtube and I'm pumped for that day!!! (MS4)
Ima put some skills up soon (heart)

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jay522
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Re: Aran knights (December-12-2009)

Post by jay522 » Wed Nov 25, 2009 3:06 am

I read on Basilmarket.com
and i saw there was 5 legendary branches for the Aran knights
1.Ice element Polearm
2.Mage (Multi-element)
3.
4.
5.
Those were blocked (eek)

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jay522
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Re: Aran knights (December-12-2009)

Post by jay522 » Wed Nov 25, 2009 3:09 am

http://adventures-in-ms.blogspot.com/
Thats a website with some info

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jay522
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Re: Aran knights (December-12-2009)

Post by jay522 » Thu Nov 26, 2009 8:04 pm

Aran (1st Job)
Combo Ability Master Level: 10
Type: Passive Pre-requisite: Double Swing Lv. 10
Description:
Enables the visibility of combo counts. After every 10 combo counts, your stats will increase by a certain amount up to a maximum of ten times. This buff disappears when you lose your combo count.
Remarks:
You can obtain this skill after completing a special quest at Lv 13.
Level 1: W.ATK +1; W.DEF +5; M.DEF +5; Increases 1 time
Level 2: W.ATK +1; W.DEF +5; M.DEF +5; Increases 2 times
Level 3: W.ATK +1; W.DEF +5; M.DEF +5; Increases 3 times
Level 4: W.ATK +1; W.DEF +5; M.DEF +5; Increases 4 times
Level 5: W.ATK +1; W.DEF +5; M.DEF +5; Increases 5 times
Level 6: W.ATK +1; W.DEF +5; M.DEF +5; Increases 6 times
Level 7: W.ATK +1; W.DEF +5; M.DEF +5; Increases 7 times
Level 8: W.ATK +1; W.DEF +5; M.DEF +5; Increases 8 times
Level 9: W.ATK +1; W.DEF +5; M.DEF +5; Increases 9 times
Level 10: W.ATK +1; W.DEF +5; M.DEF +5; Increases 10 times
Double Swing Master Level: 20
Type: Active
Description:
Press the attack key twice to attack up to 12 surrounding monsters two times.
Level 1: MP -2; 102% Damage
Level 2: MP -2; 104% Damage
Level 3: MP -2; 106% Damage
Level 4: MP -2; 108% Damage
Level 5: MP -2; 110% Damage
Level 6: MP -3; 112% Damage
Level 7: MP -3; 114% Damage
Level 8: MP -3; 116% Damage
Level 9: MP -3; 118% Damage
Level 10: MP -3; 120% Damage
Level 11: MP -4; 122% Damage
Level 12: MP -4; 124% Damage
Level 13: MP -4; 126% Damage
Level 14: MP -4; 128% Damage
Level 15: MP -4; 130% Damage
Level 16: MP -5; 132% Damage
Level 17: MP -5; 134% Damage
Level 18: MP -5; 136% Damage
Level 19: MP -5; 138% Damage
Level 20: MP -5; 140% Damage
Combat Step Master Level: 15
Type: Supportive Pre-requisite: Double Swing Lv. 5
Description:
Press the arrow keys twice to move to a far distance at fast speed.
Remarks:
Command: → →
Level 1: MP -1; Boost yourself 650 Distance.
Level 2: MP -1; Boost yourself 675 Distance.
Level 3: MP -1; Boost yourself 700 Distance.
Level 4: MP -2; Boost yourself 725 Distance.
Level 5: MP -2; Boost yourself 750 Distance.
Level 6: MP -2; Boost yourself 775 Distance.
Level 7: MP -3; Boost yourself 800 Distance.
Level 8: MP -3; Boost yourself 825 Distance.
Level 9: MP -3; Boost yourself 850 Distance.
Level 10: MP -4; Boost yourself 875 Distance.
Level 11: MP -4; Boost yourself 900 Distance.
Level 12: MP -4; Boost yourself 925 Distance.
Level 13: MP -5; Boost yourself 950 Distance.
Level 14: MP -5; Boost yourself 975 Distance.
Level 15: MP -5; Boost yourself 1000 Distance.
Polearm Booster Master Level: 20
Type: Supportive Pre-requisite: Combat Step Lv. 5
Description:
By using HP and MP, the attack speed of the polearm temporarily increases. Can only be used when having a polearm equipped.
Remarks:
You can obtain this skill after completing a special quest at Lv 22.
Level 1: MP -29; HP - 29; Increase attack speed by 1; Lasts 10 seconds
Level 2: MP -28; HP - 28; Increase attack speed by 1; Lasts 20 seconds
Level 3: MP -27; HP - 27; Increase attack speed by 1; Lasts 30 seconds
Level 4: MP -26; HP - 26; Increase attack speed by 1; Lasts 40 seconds
Level 5: MP -25; HP - 25; Increase attack speed by 1; Lasts 50 seconds
Level 6: MP -24; HP - 24; Increase attack speed by 1; Lasts 60 seconds
Level 7: MP -23; HP - 23; Increase attack speed by 1; Lasts 70 seconds
Level 8: MP -22; HP - 22; Increase attack speed by 1; Lasts 80 seconds
Level 9: MP -21; HP - 21; Increase attack speed by 1; Lasts 90 seconds
Level 10: MP -20; HP - 20; Increase attack speed by 1; Lasts 100 seconds
Level 11: MP -19; HP - 19; Increase attack speed by 2; Lasts 110 seconds
Level 12: MP -18; HP - 18; Increase attack speed by 2; Lasts 120 seconds
Level 13: MP -17; HP - 17; Increase attack speed by 2; Lasts 130 seconds
Level 14: MP -16; HP - 16; Increase attack speed by 2; Lasts 140 seconds
Level 15: MP -15; HP - 15; Increase attack speed by 3; Lasts 150 seconds
Level 16: MP -14; HP - 14; Increase attack speed by 3; Lasts 160 seconds
Level 17: MP -13; HP - 13; Increase attack speed by 3; Lasts 170 seconds
Level 18: MP -12; HP - 12; Increase attack speed by 3; Lasts 180 seconds
Level 19: MP -11; HP - 11; Increase attack speed by 3; Lasts 190 seconds
Level 20: MP -10; HP - 10; Increase attack speed by 3; Lasts 200 seconds

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jay522
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Re: Aran knights (December-12-2009)

Post by jay522 » Thu Nov 26, 2009 8:05 pm

Aran (2nd Job)
Polearm Mastery Master Level: 20
Type: Passive Pre-requisite: Triple Swing Lv. 3
Description:
Increases the mastery as well as accuracy. Only applied with a polearm equipped.
Remarks:
You can obtain this skill after completing a special quest at Lv 31.
Level 1: 15% Mastery; +1 Accuracy
Level 2: 15% Mastery; +2 Accuracy
Level 3: 20% Mastery; +3 Accuracy
Level 4: 20% Mastery; +4 Accuracy
Level 5: 25% Mastery; +5 Accuracy
Level 6: 25% Mastery; +6 Accuracy
Level 7: 30% Mastery; +7 Accuracy
Level 8: 30% Mastery; +8 Accuracy
Level 9: 35% Mastery; +9 Accuracy
Level 10: 35% Mastery; +10 Accuracy
Level 11: 40% Mastery; +11 Accuracy
Level 12: 40% Mastery; +12 Accuracy
Level 13: 45% Mastery; +13 Accuracy
Level 14: 45% Mastery; +14 Accuracy
Level 15: 50% Mastery; +15 Accuracy
Level 16: 50% Mastery; +16 Accuracy
Level 17: 55% Mastery; +17 Accuracy
Level 18: 55% Mastery; +18 Accuracy
Level 19: 60% Mastery; +19 Accuracy
Level 20: 60% Mastery; +20 Accuracy
Triple Swing Master Level: 20
Type: Active Pre-requisite: Double Swing Lv. 20
Description:
Press the attack key three times to attack up to 12 surrounding monsters thrice.
Level 1: MP -2; 193% Damage
Level 2: MP -4; 196% Damage
Level 3: MP -4; 199% Damage
Level 4: MP -4; 202% Damage
Level 5: MP -4; 205% Damage
Level 6: MP -5; 208% Damage
Level 7: MP -5; 211% Damage
Level 8: MP -5; 214% Damage
Level 9: MP -5; 217% Damage
Level 10: MP -5; 220% Damage
Level 11: MP -6; 223% Damage
Level 12: MP -6; 226% Damage
Level 13: MP -6; 229% Damage
Level 14: MP -6; 232% Damage
Level 15: MP -6; 235% Damage
Level 16: MP -7; 238% Damage
Level 17: MP -7; 241% Damage
Level 18: MP -7; 244% Damage
Level 19: MP -7; 247% Damage
Level 20: MP -7; 250% Damage
Final Charge Master Level: 30
Type: Active Pre-requisite: Triple Swing Lv. 20
Description:
Push monsters in front of you. You have to use Triple Swing first before using this skill.
Remarks:
Command : Triple Swing + → + attack key
Level 1: MP -10; 50% Damage; Attack up to 5 monsters.
Level 2: MP -10; 51% Damage; Attack up to 5 monsters.
Level 3: MP -10; 52% Damage; Attack up to 5 monsters.
Level 4: MP -10; 53% Damage; Attack up to 5 monsters.
Level 5: MP -10; 54% Damage; Attack up to 6 monsters.
Level 6: MP -12; 55% Damage; Attack up to 6 monsters.
Level 7: MP -12; 56% Damage; Attack up to 6 monsters.
Level 8: MP -12; 57% Damage; Attack up to 6 monsters.
Level 9: MP -12; 58% Damage; Attack up to 7 monsters.
Level 10: MP -12; 59% Damage; Attack up to 7 monsters.
Level 11: MP -14; 60% Damage; Attack up to 7 monsters.
Level 12: MP -14; 61% Damage; Attack up to 7 monsters.
Level 13: MP -14; 62% Damage; Attack up to 8 monsters.
Level 14: MP -14; 63% Damage; Attack up to 8 monsters.
Level 15: MP -14; 64% Damage; Attack up to 8 monsters.
Level 16: MP -16; 65% Damage; Attack up to 8 monsters.
Level 17: MP -16; 66% Damage; Attack up to 9 monsters.
Level 18: MP -16; 67% Damage; Attack up to 9 monsters.
Level 19: MP -16; 68% Damage; Attack up to 9 monsters.
Level 20: MP -16; 70% Damage; Attack up to 9 monsters.
Level 21: MP -18; 72% Damage; Attack up to 10 monsters.
Level 22: MP -18; 74% Damage; Attack up to 10 monsters.
Level 23: MP -18; 76% Damage; Attack up to 10 monsters.
Level 24: MP -18; 78% Damage; Attack up to 10 monsters.
Level 25: MP -18; 80% Damage; Attack up to 11 monsters.
Level 26: MP -20; 82% Damage; Attack up to 11 monsters.
Level 27: MP -20; 84% Damage; Attack up to 11 monsters.
Level 28: MP -20; 86% Damage; Attack up to 11 monsters.
Level 29: MP -20; 88% Damage; Attack up to 12 monsters.
Level 30: MP -20; 90% Damage; Attack up to 12 monsters.
Combo Drain Master Level: 20
Type: Supportive Pre-requisite: Combo Ability Lv. 1
Description:
For a certain amount of time, you will absorb some HP of the damage dealt to the monster.
Remarks:
You can obtain this skill after completing a special quest at Lv 37.
Command : ↓ ↓ + attack key
Level 1: 1% Damage as HP recovery; 44 seconds
Level 2: 1% Damage as HP recovery; 48 seconds
Level 3: 1% Damage as HP recovery; 52 seconds
Level 4: 1% Damage as HP recovery; 56 seconds
Level 5: 2% Damage as HP recovery; 60 seconds
Level 6: 2% Damage as HP recovery; 64 seconds
Level 7: 2% Damage as HP recovery; 68 seconds
Level 8: 2% Damage as HP recovery; 72 seconds
Level 9: 2% Damage as HP recovery; 76 seconds
Level 10: 3% Damage as HP recovery; 80 seconds
Level 11: 3% Damage as HP recovery; 84 seconds
Level 12: 3% Damage as HP recovery; 88 seconds
Level 13: 3% Damage as HP recovery; 92 seconds
Level 14: 3% Damage as HP recovery; 96 seconds
Level 15: 4% Damage as HP recovery; 100 seconds
Level 16: 4% Damage as HP recovery; 104 seconds
Level 17: 4% Damage as HP recovery; 108 seconds
Level 18: 4% Damage as HP recovery; 112 seconds
Level 19: 4% Damage as HP recovery; 116 seconds
Level 20: 5% Damage as HP recovery; 120 seconds
Combo Smash Master Level: 20
Type: Active Pre-requisite: Combo Ability Lv. 1
Description:
Throw a polearm that penetrates a certain amount of monsters in the direction you are facing.
Remarks:
You can obtain this skill after completing a special quest at Lv 45.
Command : ↓ → + attack key
Level 1: 320% Damage; Attacks 4 monsters.
Level 2: 340% Damage; Attacks 4 monsters.
Level 3: 360% Damage; Attacks 4 monsters.
Level 4: 380% Damage; Attacks 4 monsters.
Level 5: 400% Damage; Attacks 5 monsters.
Level 6: 420% Damage; Attacks 5 monsters.
Level 7: 440% Damage; Attacks 5 monsters.
Level 8: 460% Damage; Attacks 6 monsters.
Level 9: 480% Damage; Attacks 6 monsters.
Level 10: 500% Damage; Attacks 6 monsters.
Level 11: 520% Damage; Attacks 7 monsters.
Level 12: 540% Damage; Attacks 7 monsters.
Level 13: 560% Damage; Attacks 7 monsters.
Level 14: 580% Damage; Attacks 8 monsters.
Level 15: 600% Damage; Attacks 8 monsters.
Level 16: 620% Damage; Attacks 8 monsters.
Level 17: 640% Damage; Attacks 9 monsters.
Level 18: 660% Damage; Attacks 9 monsters.
Level 19: 680% Damage; Attacks 9 monsters.
Level 20: 700% Damage; Attacks 10 monsters.
Body Pressure Master Level: 20
Type: Active
Description:
For a short period of time, you can attack monsters with your own body. The attacked monster has a small probability to get stunned for 5 seconds.
Level 1: MP -40; 25 seconds; 21% Probability; 5% Body Attack Damage.
Level 2: MP -39; 30 seconds; 22% Probability; 10% Body Attack Damage.
Level 3: MP -38; 35 seconds; 23% Probability; 15% Body Attack Damage.
Level 4: MP -37; 40 seconds; 24% Probability; 20% Body Attack Damage.
Level 5: MP -36; 45 seconds; 25% Probability; 25% Body Attack Damage.
Level 6: MP -35; 50 seconds; 26% Probability; 30% Body Attack Damage.
Level 7: MP -34; 55 seconds; 27% Probability; 35% Body Attack Damage.
Level 8: MP -33; 60 seconds; 28% Probability; 40% Body Attack Damage.
Level 9: MP -32; 65 seconds; 29% Probability; 45% Body Attack Damage.
Level 10: MP -31; 70 seconds; 30% Probability; 50% Body Attack Damage.
Level 11: MP -30; 75 seconds; 31% Probability; 55% Body Attack Damage.
Level 12: MP -29; 80 seconds; 32% Probability; 60% Body Attack Damage.
Level 13: MP -28; 85 seconds; 33% Probability; 65% Body Attack Damage.
Level 14: MP -27; 90 seconds; 34% Probability; 70% Body Attack Damage.
Level 15: MP -26; 95 seconds; 35% Probability; 75% Body Attack Damage.
Level 16: MP -25; 100 seconds; 36% Probability; 80% Body Attack Damage.
Level 17: MP -24; 105 seconds; 37% Probability; 85% Body Attack Damage.
Level 18: MP -23; 110 seconds; 38% Probability; 90% Body Attack Damage.
Level 19: MP -22; 115 seconds; 39% Probability; 95% Body Attack Damage.
Level 20: MP -20; 120 seconds; 40% Probability; 100% Body Attack Damage.

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jay522
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Re: Aran knights (December-12-2009)

Post by jay522 » Thu Nov 26, 2009 8:06 pm

Aran (3rd Job)
Full Swing Master Level: 20
Type: Passive Pre-requisite: Triple Swing Lv. 20
Description:
Increases the damage of Double Swing and Triple Swing.
Remarks:
You can obtain this skill after completing a special quest at Lv 70.
Level 1: Double Swing: MP -6; 72% Damage; Attacks twice; Triple Swing: MP -8; 274% Damage.
Level 2: Double Swing: MP -6; 74% Damage; Attacks twice; Triple Swing: MP -8; 278% Damage.
Level 3: Double Swing: MP -6; 76% Damage; Attacks twice; Triple Swing: MP -8; 282% Damage.
Level 4: Double Swing: MP -6; 78% Damage; Attacks twice; Triple Swing: MP -8; 286% Damage.
Level 5: Double Swing: MP -6; 80% Damage; Attacks twice; Triple Swing: MP -8; 290% Damage.
Level 6: Double Swing: MP -8; 82% Damage; Attacks twice; Triple Swing: MP -10; 294% Damage.
Level 7: Double Swing: MP -8; 84% Damage; Attacks twice; Triple Swing: MP -10; 298% Damage.
Level 8: Double Swing: MP -8; 86% Damage; Attacks twice; Triple Swing: MP -10; 302% Damage.
Level 9: Double Swing: MP -8; 88% Damage; Attacks twice; Triple Swing: MP -10; 306% Damage.
Level 10: Double Swing: MP -8; 90% Damage; Attacks twice; Triple Swing: MP -10; 310% Damage.
Level 11: Double Swing: MP -10; 92% Damage; Attacks twice; Triple Swing: MP -12; 314% Damage.
Level 12: Double Swing: MP -10; 94% Damage; Attacks twice; Triple Swing: MP -12; 318% Damage.
Level 13: Double Swing: MP -10; 96% Damage; Attacks twice; Triple Swing: MP -12; 322% Damage.
Level 14: Double Swing: MP -10; 98% Damage; Attacks twice; Triple Swing: MP -12; 326% Damage.
Level 15: Double Swing: MP -10; 100% Damage; Attacks twice; Triple Swing: MP -12; 330% Damage.
Level 16: Double Swing: MP -12; 102% Damage; Attacks twice; Triple Swing: MP -14; 334% Damage.
Level 17: Double Swing: MP -12; 104% Damage; Attacks twice; Triple Swing: MP -14; 338% Damage.
Level 18: Double Swing: MP -12; 106% Damage; Attacks twice; Triple Swing: MP -14; 342% Damage.
Level 19: Double Swing: MP -12; 108% Damage; Attacks twice; Triple Swing: MP -14; 346% Damage.
Level 20: Double Swing: MP -12; 110% Damage; Attacks twice; Triple Swing: MP -14; 350% Damage.
Combo Critical Master Level: 20
Type: Passive Pre-requisite: Combo Ability Lv. 10
Description:
Allows you to perform a critical attack with a certain success rate. For every 10 combos, your critical damage and the chance of a critical attack goes up from a default of 100% damage and 10% chance of performing a critical attack.
Level 1: 1% Critical Damage; 1% Probability; Increases 1 time
Level 2: 1% Critical Damage; 1% Probability; Increases 1 time
Level 3: 2% Critical Damage; 1% Probability; Increases 2 times
Level 4: 2% Critical Damage; 1% Probability; Increases 2 times
Level 5: 3% Critical Damage; 2% Probability; Increases 3 times
Level 6: 3% Critical Damage; 2% Probability; Increases 3 times
Level 7: 4% Critical Damage; 2% Probability; Increases 4 times
Level 8: 4% Critical Damage; 2% Probability; Increases 4 times
Level 9: 5% Critical Damage; 3% Probability; Increases 5 times
Level 10: 5% Critical Damage; 3% Probability; Increases 5 times
Level 11: 6% Critical Damage; 3% Probability; Increases 6 times
Level 12: 6% Critical Damage; 3% Probability; Increases 6 times
Level 13: 7% Critical Damage; 4% Probability; Increases 7 times
Level 14: 7% Critical Damage; 4% Probability; Increases 7 times
Level 15: 8% Critical Damage; 4% Probability; Increases 8 times
Level 16: 8% Critical Damage; 4% Probability; Increases 8 times
Level 17: 9% Critical Damage; 5% Probability; Increases 9 times
Level 18: 9% Critical Damage; 5% Probability; Increases 9 times
Level 19: 10% Critical Damage; 5% Probability; Increases 10 times
Level 20: 10% Critical Damage; 6% Probability; Increases 10 times
Final Toss Master Level: 30
Type: Passive Pre-requisite: Triple Swing Lv. 20
Description:
Toss up to 12 monsters in the air. If you attack monsters in the air, they will receive additional damage. You have to use Triple Swing first before using this skill.
Remarks:
Command : Triple Swing + ↑ + attack key
Level 1: MP -10; 52% Damage; 42% Additional damage on monsters in the air
Level 2: MP -10; 54% Damage; 44% Additional damage on monsters in the air
Level 3: MP -10; 56% Damage; 46% Additional damage on monsters in the air
Level 4: MP -10; 58% Damage; 48% Additional damage on monsters in the air
Level 5: MP -10; 60% Damage; 50% Additional damage on monsters in the air
Level 6: MP -10; 62% Damage; 52% Additional damage on monsters in the air
Level 7: MP -10; 64% Damage; 54% Additional damage on monsters in the air
Level 8: MP -10; 66% Damage; 56% Additional damage on monsters in the air
Level 9: MP -10; 68% Damage; 48% Additional damage on monsters in the air
Level 10: MP -10; 70% Damage; 60% Additional damage on monsters in the air
Level 11: MP -15; 72% Damage; 62% Additional damage on monsters in the air
Level 12: MP -15; 74% Damage; 64% Additional damage on monsters in the air
Level 13: MP -15; 76% Damage; 66% Additional damage on monsters in the air
Level 14: MP -15; 78% Damage; 68% Additional damage on monsters in the air
Level 15: MP -15; 80% Damage; 70% Additional damage on monsters in the air
Level 16: MP -15; 82% Damage; 72% Additional damage on monsters in the air
Level 17: MP -15; 84% Damage; 74% Additional damage on monsters in the air
Level 18: MP -15; 86% Damage; 76% Additional damage on monsters in the air
Level 19: MP -15; 88% Damage; 78% Additional damage on monsters in the air
Level 20: MP -15; 90% Damage; 80% Additional damage on monsters in the air
Level 21: MP -20; 92% Damage; 82% Additional damage on monsters in the air
Level 22: MP -20; 94% Damage; 84% Additional damage on monsters in the air
Level 23: MP -20; 96% Damage; 86% Additional damage on monsters in the air
Level 24: MP -20; 98% Damage; 88% Additional damage on monsters in the air
Level 25: MP -20; 100% Damage; 80% Additional damage on monsters in the air
Level 26: MP -20; 102% Damage; 92% Additional damage on monsters in the air
Level 27: MP -20; 104% Damage; 94% Additional damage on monsters in the air
Level 28: MP -20; 106% Damage; 96% Additional damage on monsters in the air
Level 29: MP -20; 108% Damage; 98% Additional damage on monsters in the air
Level 30: MP -20; 110% Damage; 100% Additional damage on monsters in the air
Combo Fenrir Master Level: 30
Type: Active Pre-requisite: Combo Smash Lv. 10
Description:
The soul of the wolf is summoned and merged into the sword to attack monsters twice in a wide range.
Remarks:
Command : ↓ → + attack key
Level 1: 510% Damage; Attacks 4 monsters
Level 2: 520% Damage; Attacks 4 monsters
Level 3: 530% Damage; Attacks 4 monsters
Level 4: 540% Damage; Attacks 4 monsters
Level 5: 550% Damage; Attacks 4 monsters
Level 6: 560% Damage; Attacks 5 monsters
Level 7: 570% Damage; Attacks 5 monsters
Level 8: 580% Damage; Attacks 5 monsters
Level 9: 590% Damage; Attacks 5 monsters
Level 10: 600% Damage; Attacks 5 monsters
Level 11: 610% Damage; Attacks 6 monsters
Level 12: 620% Damage; Attacks 6 monsters
Level 13: 630% Damage; Attacks 6 monsters
Level 14: 640% Damage; Attacks 6 monsters
Level 15: 650% Damage; Attacks 6 monsters
Level 16: 660% Damage; Attacks 7 monsters
Level 17: 680% Damage; Attacks 7 monsters
Level 18: 680% Damage; Attacks 7 monsters
Level 19: 690% Damage; Attacks 7 monsters
Level 20: 700% Damage; Attacks 7 monsters
Level 21: 710% Damage; Attacks 8 monsters
Level 22: 720% Damage; Attacks 8 monsters
Level 23: 730% Damage; Attacks 8 monsters
Level 24: 740% Damage; Attacks 8 monsters
Level 25: 750% Damage; Attacks 8 monsters
Level 26: 760% Damage; Attacks 9 monsters
Level 27: 770% Damage; Attacks 9 monsters
Level 28: 780% Damage; Attacks 9 monsters
Level 29: 790% Damage; Attacks 9 monsters
Level 30: 800% Damage; Attacks 10 monsters
Snow Charge Master Level: 20
Type: Passive
Description:
Adds an ice element to the polearm for a short period of time. The monster's speed will decrease after being attacked.
Level 1: MP -25; 100% Damage; 10 seconds; monster's speed decreased by -21 for 5 seconds
Level 2: MP -25; 101% Damage; 20 seconds; monster's speed decreased by -22 for 5 seconds
Level 3: MP -25; 101% Damage; 30 seconds; monster's speed decreased by -23 for 5 seconds
Level 4: MP -25; 102% Damage; 40 seconds; monster's speed decreased by -24 for 5 seconds
Level 5: MP -25; 102% Damage; 50 seconds; monster's speed decreased by -25 for 5 seconds
Level 6: MP -29; 103% Damage; 60 seconds; monster's speed decreased by -26 for 10 seconds
Level 7: MP -29; 103% Damage; 70 seconds; monster's speed decreased by -27 for 10 seconds
Level 8: MP -29; 104% Damage; 80 seconds; monster's speed decreased by -28 for 10 seconds
Level 9: MP -29; 104% Damage; 90 seconds; monster's speed decreased by -29 for 10 seconds
Level 10: MP -29; 105% Damage; 100 seconds; monster's speed decreased by -30 for 10 seconds
Level 11: MP -32; 105% Damage; 110 seconds; monster's speed decreased by -31 for 15 seconds
Level 12: MP -32; 106% Damage; 120 seconds; monster's speed decreased by -32 for 15 seconds
Level 13: MP -32; 106% Damage; 130 seconds; monster's speed decreased by -33 for 15 seconds
Level 14: MP -32; 107% Damage; 140 seconds; monster's speed decreased by -34 for 15 seconds
Level 15: MP -32; 107% Damage; 150 seconds; monster's speed decreased by -35 for 15 seconds
Level 16: MP -35; 108% Damage; 160 seconds; monster's speed decreased by -36 for 20 seconds
Level 17: MP -35; 108% Damage; 170 seconds; monster's speed decreased by -37 for 20 seconds
Level 18: MP -35; 109% Damage; 180 seconds; monster's speed decreased by -38 for 20 seconds
Level 19: MP -35; 109% Damage; 190 seconds; monster's speed decreased by -39 for 20 seconds
Level 20: MP -35; 110% Damage; 200 seconds; monster's speed decreased by -40 for 20 seconds
Smart Knockback Master Level: 20
Type: Supportive
Description:
Lower the damage required to knockback a monster.
Level 1: MP -60; Monster's knockback damage 90% for 15 seconds
Level 2: MP -58; Monster's knockback damage 90% for 20 seconds
Level 3: MP -56; Monster's knockback damage 90% for 25 seconds
Level 4: MP -54; Monster's knockback damage 90% for 30 seconds
Level 5: MP -52; Monster's knockback damage 85% for 35 seconds
Level 6: MP -50; Monster's knockback damage 80% for 40 seconds
Level 7: MP -48; Monster's knockback damage 75% for 45 seconds
Level 8: MP -46; Monster's knockback damage 70% for 50 seconds
Level 9: MP -44; Monster's knockback damage 65% for 55 seconds
Level 10: MP -42; Monster's knockback damage 60% for 60 seconds
Level 11: MP -40; Monster's knockback damage 55% for 65 seconds
Level 12: MP -38; Monster's knockback damage 50% for 70 seconds
Level 13: MP -37; Monster's knockback damage 45% for 75 seconds
Level 14: MP -36; Monster's knockback damage 40% for 80 seconds
Level 15: MP -35; Monster's knockback damage 35% for 85 seconds
Level 16: MP -34; Monster's knockback damage 30% for 90 seconds
Level 17: MP -33; Monster's knockback damage 25% for 95 seconds
Level 18: MP -32; Monster's knockback damage 20% for 100 seconds
Level 19: MP -31; Monster's knockback damage 15% for 110 seconds
Level 20: MP -30; Monster's knockback damage 10% for 120 seconds
Rolling Spin Master Level: 20
Type: Active
Description:
Push monsters away to the left and right side with a powerful wind.
Remarks:
Command : ↑ ↑ + attack key
Level 1: MP -16; 44% Damage; 38% Probability; Attacks 4 monsters; 1 second stun
Level 2: MP -16; 48% Damage; 41% Probability; Attacks 4 monsters; 1 second stun
Level 3: MP -16; 52% Damage; 44% Probability; Attacks 4 monsters; 1 second stun
Level 4: MP -16; 56% Damage; 47% Probability; Attacks 4 monsters; 1 second stun
Level 5: MP -18; 60% Damage; 50% Probability; Attacks 6 monsters; 1 second stun
Level 6: MP -18; 64% Damage; 53% Probability; Attacks 6 monsters; 1 second stun
Level 7: MP -18; 68% Damage; 56% Probability; Attacks 6 monsters; 1 second stun
Level 8: MP -18; 72% Damage; 59% Probability; Attacks 6 monsters; 1 second stun
Level 9: MP -20; 76% Damage; 62% Probability; Attacks 8 monsters; 1 second stun
Level 10: MP -20; 80% Damage; 65% Probability; Attacks 8 monsters; 1 second stun
Level 11: MP -20; 84% Damage; 68% Probability; Attacks 8 monsters; 1 second stun
Level 12: MP -20; 88% Damage; 71% Probability; Attacks 8 monsters; 1 second stun
Level 13: MP -22; 92% Damage; 74% Probability; Attacks 10 monsters; 1 second stun
Level 14: MP -22; 96% Damage; 77% Probability; Attacks 10 monsters; 1 second stun
Level 15: MP -22; 100% Damage; 80% Probability; Attacks 10 monsters; 1 second stun
Level 16: MP -22; 104% Damage; 83% Probability; Attacks 10 monsters; 1 second stun
Level 17: MP -24; 108% Damage; 86% Probability; Attacks 12 monsters; 1 second stun
Level 18: MP -24; 112% Damage; 89% Probability; Attacks 12 monsters; 1 second stun
Level 19: MP -24; 116% Damage; 92% Probability; Attacks 12 monsters; 1 second stun
Level 20: MP -24; 120% Damage; 95% Probability; Attacks 12 monsters; 1 second stun

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jay522
Mushroom
Posts:72
Joined:Thu Jul 23, 2009 4:41 pm

Re: Aran knights (December-12-2009)

Post by jay522 » Thu Nov 26, 2009 8:07 pm

Aran (4th Job)
Maple Warrior Master Level: 30
Type: Supportive
Description:
Increase all players' stats within a party by certain percentage.
Level 1: MP -10; +1% Base Stats; 30 seconds; 400% range
Level 2: MP -10; +1% Base Stats; 60 seconds; 400% Range
Level 3: MP -10; +2% Base Stats; 90 seconds; 400% Range
Level 4: MP -10; +2% Base Stats; 120 seconds; 400% Range
Level 5: MP -10; +3% Base Stats; 150 seconds; 400% Range
Level 6: MP -20; +3% Base Stats; 180 seconds; 400% Range
Level 7: MP -20; +4% Base Stats; 210 seconds; 400% Range
Level 8: MP -20; +4% Base Stats; 240 seconds; 400% Range
Level 9: MP -20; +5% Base Stats; 270 seconds; 400% Range
Level 10: MP -20; +5% Base Stats; 300 seconds; 400% Range
Level 11: MP -30; +6% Base Stats; 330 seconds; 400% Range
Level 12: MP -30; +6% Base Stats; 360 seconds; 400% Range
Level 13: MP -30; +7% Base Stats; 390 seconds; 400% Range
Level 14: MP -30; +7% Base Stats; 420 seconds; 400% Range
Level 15: MP -30; +8% Base Stats; 450 seconds; 400% Range
Level 16: MP -40; +8% Base Stat; 480 seconds; 400% Range
Level 17: MP -40; +9% Base Stats; 510 seconds; 400% Range
Level 18: MP -40; +9% Base Stats; 540 seconds; 400% Range
Level 19: MP -40; +10% Base Stats; 570 seconds; 400% Range
Level 20: MP -40; +10% Base Stats; 600 seconds; 400% Range
Level 21: MP -50; +11% Base Stats; 630 seconds; 400% Range
Level 22: MP -50; +11% Base Stats; 660 seconds; 400% Range
Level 23: MP -50; +12% Base Stats; 690 seconds; 400% Range
Level 24: MP -50; +12% Base Stats; 720 seconds; 400% Range
Level 25: MP -50; +12% Base Stats; 720 seconds; 400% Range
Level 26: MP -60; +13% Base Stats; 780 seconds; 400% Range
Level 27: MP -60; +14% Base Stats; 810 seconds; 400% Range
Level 28: MP -60; +14% Base Stats; 840 seconds; 400% Range
Level 29: MP -60; +15% Base Stats; 870 seconds; 400% Range
Level 30: MP -60; +15% Base Stats; 900 seconds; 400% Range
High Mastery Master Level: 30
Type: Passive Pre-requisite: Polearm Mastery Lv. 20
Description:
Increases the polearm mastery as well as weapon attack.
Level 1: 65% Mastery; +0 W.ATK
Level 2: 65% Mastery; +0 W.ATK
Level 3: 65% Mastery; +1 W.ATK
Level 4: 65% Mastery; +1 W.ATK
Level 5: 65% Mastery; +1 W.ATK
Level 6: 70% Mastery; +2 W.ATK
Level 7: 70% Mastery; +2 W.ATK
Level 8: 70% Mastery; +2 W.ATK
Level 9: 70% Mastery; +3 W.ATK
Level 10: 70% Mastery; +3 W.ATK
Level 11: 75% Mastery; +3 W.ATK
Level 12: 75% Mastery; +4 W.ATK
Level 13: 75% Mastery; +4 W.ATK
Level 14: 75% Mastery; +4 W.ATK
Level 15: 75% Mastery; +5 W.ATK
Level 16: 80% Mastery; +5 W.ATK
Level 17: 80% Mastery; +5 W.ATK
Level 18: 80% Mastery; +6 W.ATK
Level 19: 80% Mastery; +6 W.ATK
Level 20: 80% Mastery; +6 W.ATK
Level 21: 85% Mastery; +7 W.ATK
Level 22: 85% Mastery; +7 W.ATK
Level 23: 85% Mastery; +7 W.ATK
Level 24: 85% Mastery; +8 W.ATK
Level 25: 85% Mastery; +8 W.ATK
Level 26: 90% Mastery; +8 W.ATK
Level 27: 90% Mastery; +9 W.ATK
Level 28: 90% Mastery; +9 W.ATK
Level 29: 90% Mastery; +9 W.ATK
Level 30: 90% Mastery; +10 W.ATK
Over Swing Master Level: 30
Type: Passive Pre-requisite: Full Swing Lv. 20
Description:
Increases the damage of Double Swing and Triple Swing to the extreme.
Level 1: Double Swing MP -14; 112% Damage; Attacks twice; Triple Swing MP -16; 186% Damage; Attacks twice
Level 2: Double Swing MP -14; 114% Damage; Attacks twice; Triple Swing MP -16; 188% Damage; Attacks twice
Level 3: Double Swing MP -14; 116% Damage; Attacks twice; Triple Swing MP -16; 189% Damage; Attacks twice
Level 4: Double Swing MP -14; 118% Damage; Attacks twice; Triple Swing MP -16; 191% Damage; Attacks twice
Level 5: Double Swing MP -14; 120% Damage; Attacks twice; Triple Swing MP -16; 192% Damage; Attacks twice
Level 6: Double Swing MP -14; 122% Damage; Attacks twice; Triple Swing MP -16; 194% Damage; Attacks twice
Level 7: Double Swing MP -14; 124% Damage; Attacks twice; Triple Swing MP -16; 195% Damage; Attacks twice
Level 8: Double Swing MP -14; 126% Damage; Attacks twice; Triple Swing MP -16; 197% Damage; Attacks twice
Level 9: Double Swing MP -14; 128% Damage; Attacks twice; Triple Swing MP -16; 198% Damage; Attacks twice
Level 10: Double Swing MP -14; 130% Damage; Attacks twice; Triple Swing MP -16; 200% Damage; Attacks twice
Level 11: Double Swing MP -16; 132% Damage; Attacks twice; Triple Swing MP -18 202% Damage; Attacks twice
Level 12: Double Swing MP -16; 134% Damage; Attacks twice; Triple Swing MP -18 204% Damage; Attacks twice
Level 13: Double Swing MP -16; 136% Damage; Attacks twice; Triple Swing MP -18 206% Damage; Attacks twice
Level 14: Double Swing MP -16; 138% Damage; Attacks twice; Triple Swing MP -18 208% Damage; Attacks twice
Level 15: Double Swing MP -16; 140% Damage; Attacks twice; Triple Swing MP -18 210% Damage; Attacks twice
Level 16: Double Swing MP -16; 142% Damage; Attacks twice; Triple Swing MP -18; 212% Damage; Attacks twice
Level 17: Double Swing MP -16; 144% Damage; Attacks twice; Triple Swing MP -18; 214% Damage; Attacks twice
Level 18: Double Swing MP -16; 146% Damage; Attacks twice; Triple Swing MP -18; 216% Damage; Attacks twice
Level 19: Double Swing MP -16; 148% Damage; Attacks twice; Triple Swing MP -18; 218% Damage; Attacks twice
Level 20: Double Swing MP -16; 150% Damage; Attacks twice; Triple Swing MP -18; 220% Damage; Attacks twice
Level 21: Double Swing MP -18; 152% Damage; Attacks twice; Triple Swing MP -20; 222% Damage; Attacks twice
Level 22: Double Swing MP -18; 154% Damage; Attacks twice; Triple Swing MP -20; 224% Damage; Attacks twice
Level 23: Double Swing MP -18; 156% Damage; Attacks twice; Triple Swing MP -20; 226% Damage; Attacks twice
Level 24: Double Swing MP -18; 158% Damage; Attacks twice; Triple Swing MP -20; 228% Damage; Attacks twice
Level 25: Double Swing MP -18; 160% Damage; Attacks twice; Triple Swing MP -20; 230% Damage; Attacks twice
Level 26: Double Swing MP -18; 162% Damage; Attacks twice; Triple Swing MP -20; 232% Damage; Attacks twice
Level 27: Double Swing MP -18; 164% Damage; Attacks twice; Triple Swing MP -20; 234% Damage; Attacks twice
Level 28: Double Swing MP -18; 166% Damage; Attacks twice; Triple Swing MP -20; 236% Damage; Attacks twice
Level 29: Double Swing MP -18; 168% Damage; Attacks twice; Triple Swing MP -20; 238% Damage; Attacks twice
Level 30: Double Swing MP -18; 170% Damage; Attacks twice; Triple Swing MP -20; 240% Damage; Attacks twice
High Defense Master Level: 30
Type: Passive
Description:
Permanently increases the weapon defense of one's armor.
Level 1: Damage taken from enemy - 0.5%
Level 2: Damage taken from enemy - 1%
Level 3: Damage taken from enemy - 1.5%
Level 4: Damage taken from enemy - 2%
Level 5: Damage taken from enemy - 2.5%
Level 6: Damage taken from enemy - 3%
Level 7: Damage taken from enemy - 3.5%
Level 8: Damage taken from enemy - 4%
Level 9: Damage taken from enemy - 4.5%
Level 10: Damage taken from enemy - 5%
Level 11: Damage taken from enemy - 5.5%
Level 12: Damage taken from enemy - 6%
Level 13: Damage taken from enemy - 6.5%
Level 14: Damage taken from enemy - 7%
Level 15: Damage taken from enemy - 7.5%
Level 16: Damage taken from enemy - 8%
Level 17: Damage taken from enemy - 8.5%
Level 18: Damage taken from enemy - 9%
Level 19: Damage taken from enemy - 9.5%
Level 20: Damage taken from enemy - 10%
Level 21: Damage taken from enemy - 10.5%
Level 22: Damage taken from enemy - 11%
Level 23: Damage taken from enemy - 11.5%
Level 24: Damage taken from enemy - 12%
Level 25: Damage taken from enemy - 12.5%
Level 26: Damage taken from enemy - 13%
Level 27: Damage taken from enemy - 13.5%
Level 28: Damage taken from enemy - 14%
Level 29: Damage taken from enemy - 14.5%
Level 30: Damage taken from enemy - 15%
Final Blow Master Level: 30
Type: Active Pre-requisite: Triple Swing Lv. 20
Description:
Swing your polearm widely to deliver a fierce attack to a maximum of 12 monsters. You have to use Triple Swing first before using this skill.
Remarks:
Triple Swing + ↓ + attack key
Level 1: MP -20; 410% Damage
Level 2: MP -20; 420% Damage
Level 3: MP -20; 430% Damage
Level 4: MP -20; 440% Damage
Level 5: MP -20; 450% Damage
Level 6: MP -20; 460% Damage
Level 7: MP -20; 470% Damage
Level 8: MP -20; 480% Damage
Level 9: MP -20; 490% Damage
Level 10: MP -20; 500% Damage
Level 11: MP -25; 510% Damage
Level 12: MP -25; 520% Damage
Level 13: MP -25; 530% Damage
Level 14: MP -25; 540% Damage
Level 15: MP -25; 550% Damage
Level 16: MP -25; 560% Damage
Level 17: MP -25; 570% Damage
Level 18: MP -25; 580% Damage
Level 19: MP -25; 590% Damage
Level 20: MP -25; 600% Damage
Level 21: MP -30; 610% Damage
Level 22: MP -30; 620% Damage
Level 23: MP -30; 630% Damage
Level 24: MP -30; 640% Damage
Level 25: MP -30; 650% Damage
Level 26: MP -30; 660% Damage
Level 27: MP -30; 670% Damage
Level 28: MP -30; 680% Damage
Level 29: MP -30; 690% Damage
Level 30: MP -30; 700% Damage
Combo Tempest Master Level: 30
Type: Active Pre-requisite: Combo Fenrir Lv. 10
Description:
Freezes the surrounding monsters. If a monster is frozen using this skill it will die instantly upon attack. If used against a boss monster, it deals four consecutive hits of powerful damage.
Remarks:
Command : ↓ → + attack key
This skill can only be used if your combo count is 200 or higher.
Level 1: 1210% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 10 seconds of freeze
Level 2: 1220% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 11 seconds of freeze
Level 3: 1230% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 12 seconds of freeze
Level 4: 1240% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 13 seconds of freeze
Level 5: 1250% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 14 seconds of freeze
Level 6: 1260% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 15 seconds of freeze
Level 7: 1270% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 16 seconds of freeze
Level 8: 1280% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 17 seconds of freeze
Level 9: 1290% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 18 seconds of freeze
Level 10: 1300% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 19 seconds of freeze
Level 11: 1310% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 20 seconds of freeze
Level 12: 1320% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 21 seconds of freeze
Level 13: 1330% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 22 seconds of freeze
Level 14: 1340% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 23 seconds of freeze
Level 15: 1350% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 24 seconds of freeze
Level 16: 1360% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 25 seconds of freeze
Level 17: 1370% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 26 seconds of freeze
Level 18: 1380% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 27 seconds of freeze
Level 19: 1390% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 28 seconds of freeze
Level 20: 1400% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 29 seconds of freeze
Level 21: 1410% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 30 seconds of freeze
Level 22: 1420% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 31 seconds of freeze
Level 23: 1430% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 32 seconds of freeze
Level 24: 1440% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 33 seconds of freeze
Level 25: 1450% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 34 seconds of freeze
Level 26: 1460% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 35 seconds of freeze
Level 27: 1470% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 36 seconds of freeze
Level 28: 1480% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 37 seconds of freeze
Level 29: 1490% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 38 seconds of freeze
Level 30: 1500% Damage to boss monsters; Attacks 4 times; Attacks 15 monsters; 40 seconds of freeze
Combo Barrier Master Level: 30
Type: Supportive Pre-requisite: Combo Drain Lv. 10
Description:
Grants a buff that makes party members to receive less damage for a limited time.
Remarks:
Command : ↓ ↓ + attack key
This skill can only be used if your combo count is 200 or higher.
Level 1: 60 seconds; 8.4% damage taken
Level 2: 66 seconds; 8.8% damage taken
Level 3: 72 seconds; 9.2% damage taken
Level 4: 78 seconds; 9.6% damage taken
Level 5: 84 seconds; 10% damage taken
Level 6: 90 seconds; 10.4% damage taken
Level 7: 96 seconds; 10.8% damage taken
Level 8: 102 seconds; 11.2% damage taken
Level 9: 108 seconds; 11.6% damage taken
Level 10: 114 seconds; 12% damage taken
Level 11: 120 seconds; 12.4% damage taken
Level 12: 126 seconds; 12.8% damage taken
Level 13: 132 seconds; 13.2% damage taken
Level 14: 138 seconds; 13.6% damage taken
Level 15: 144 seconds; 14% damage taken
Level 16: 150 seconds; 14.4% damage taken
Level 17: 156 seconds; 14.8% damage taken
Level 18: 162 seconds; 15.2% damage taken
Level 19: 168 seconds; 15.6% damage taken
Level 20: 174 seconds; 16% damage taken
Level 21: 180 seconds; 16.4% damage taken
Level 22: 186 seconds; 16.8% damage taken
Level 23: 192 seconds; 17.2% damage taken
Level 24: 198 seconds; 17.6% damage taken
Level 25: 204 seconds; 18% damage taken
Level 26: 210 seconds; 18.4% damage taken
Level 27: 216 seconds; 18.8% damage taken
Level 28: 222 seconds; 19.2% damage taken
Level 29: 228 seconds; 19.6% damage taken
Level 30: 240 seconds; 20% damage taken
Freeze Standing Master Level: 30
Type: Supportive
Description:
Infusing the weight of a frozen glacier, prevent yourself from being pushed back by a monster's attack.
Level 1: MP -30; For 10 seconds, prevent from getting knock backed with a probability of 42%
Level 2: MP -30; For 20 seconds, prevent from getting knock backed with a probability of 44%
Level 3: MP -30; For 30 seconds, prevent from getting knock backed with a probability of 46%
Level 4: MP -30; For 40 seconds, prevent from getting knock backed with a probability of 48%
Level 5: MP -30; For 50 seconds, prevent from getting knock backed with a probability of 50%
Level 6: MP -36; For 60 seconds, prevent from getting knock backed with a probability of 52%
Level 7: MP -36; For 70 seconds, prevent from getting knock backed with a probability of 54%
Level 8: MP -36; For 80 seconds, prevent from getting knock backed with a probability of 56%
Level 9: MP -36; For 90 seconds, prevent from getting knock backed with a probability of 58%
Level 10: MP -36; For 100 seconds, prevent from getting knock backed with a probability of 60%
Level 11: MP -42; For 110 seconds, prevent from getting knock backed with a probability of 62%
Level 12: MP -42; For 120 seconds, prevent from getting knock backed with a probability of 64%
Level 13: MP -42; For 130 seconds, prevent from getting knock backed with a probability of 66%
Level 14: MP -42; For 140 seconds, prevent from getting knock backed with a probability of 68%
Level 15: MP -42; For 150 seconds, prevent from getting knock backed with a probability of 70%
Level 16: MP -48; For 160 seconds, prevent from getting knock backed with a probability of 72%
Level 17: MP -48; For 170 seconds, prevent from getting knock backed with a probability of 74%
Level 18: MP -48; For 180 seconds, prevent from getting knock backed with a probability of 76%
Level 19: MP -48; For 190 seconds, prevent from getting knock backed with a probability of 78%
Level 20: MP -48; For 200 seconds, prevent from getting knock backed with a probability of 80%
Level 21: MP -54; For 210 seconds, prevent from getting knock backed with a probability of 81%
Level 22: MP -54; For 220 seconds, prevent from getting knock backed with a probability of 82%
Level 23: MP -54; For 230 seconds, prevent from getting knock backed with a probability of 83%
Level 24: MP -54; For 240 seconds, prevent from getting knock backed with a probability of 84%
Level 25: MP -54; For 250 seconds, prevent from getting knock backed with a probability of 85%
Level 26: MP -53; For 260 seconds, prevent from getting knock backed with a probability of 86%
Level 27: MP -52; For 270 seconds, prevent from getting knock backed with a probability of 87%
Level 28: MP -51; For 280 seconds, prevent from getting knock backed with a probability of 88%
Level 29: MP -50; For 290 seconds, prevent from getting knock backed with a probability of 89%
Level 30: MP -50; For 300 seconds, prevent from getting knock backed with a probability of 90%
Hero's Will Master Level: 10
Type: Supportive
Description:
Enables one to escape from abnormal conditions. The higher the skill level, the more variety of abnormal conditions one can escape from.
Level 1: MP - 30 escape from abnormal condition, terms between skills 600secs
Level 2: MP - 30 escape from abnormal condition, terms between skills 540secs
Level 3: MP - 30 escape from abnormal condition, terms between skills 480secs
Level 4: MP - 30 escape from abnormal condition, terms between skills 420secs
Level 5: MP - 30 escape from abnormal condition, terms between skills 360secs

User avatar
jay522
Mushroom
Posts:72
Joined:Thu Jul 23, 2009 4:41 pm

Re: Aran knights (December-12-2009)

Post by jay522 » Thu Nov 26, 2009 8:08 pm

This info is from Hidden-street.net (redface) (exellent)

User avatar
GLacko
Zombie Mushmom
Posts:300
Joined:Fri Aug 14, 2009 11:09 am
Location:France.

Re: Aran knights (December-12-2009)

Post by GLacko » Mon Jul 11, 2011 4:55 am

Holy crapppp 7 posts in a row...

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