Page 1 of 2
The wait is over...
Posted: Wed Feb 18, 2009 11:50 am
by zhulov3rz
for u to be rickroll'd JK ....
here
link 1MIRROR
Newgrounds versionhaha
theres a cheat but ... will i ever tell ya?
(EDIT: i was lazy to adjust the size so plz wait while i do...)
-update-: for all those that played the earlier version (0.00) you need to start over -_-

-_-
-update2-: fixed lag, made dmg increase when each stage is completed, made kb harder, game is down currently
-update 3- :
its up again and cheating (pressing play by rightclix) is no longer possible ps: want the game gilly??-update4-lols so many updatez
utube video in high qualitynormal quality[note if i get very good response i might make a sequel....]
Re: The wait is over...
Posted: Thu Feb 19, 2009 11:55 am
by zhulov3rz
NOTE b4 readin. this is not for the sake of doublepostin but just to give notes (coz its neater)
to all plz note if any1 has tonnes of money to host this game elsewhere cos its eatin my bandwith

omg glitch...
fixin it soon....
one : im lazy
2 the game is actually a test of the string splittin
3 : you wont beat level 10 and above easily without cheating (i tried) but if you have 100++ pots youre ok
4: kingslime has over 2m hp at level 100 taking over 10 mins to kill with cheats (you should have gotten a life by then....-_-)
5: unlimited levels ^.^
6:lol
(more to be updated)
Re: The wait is over...
Posted: Thu Feb 19, 2009 1:24 pm
by jeff
the game is pretty fun
Re: The wait is over...
Posted: Fri Feb 20, 2009 1:10 am
by jonlin
it is pretty fun =p
edit: glitch found

Re: The wait is over...
Posted: Fri Feb 20, 2009 7:02 am
by gcool49
i clicked on the link but i cant seem to play can some1 tell me why

Re: The wait is over...
Posted: Fri Feb 20, 2009 9:26 am
by zhulov3rz
jonlin wrote:it is pretty fun =p
edit: glitch found

EDIT: FIXED IT...
Re: The wait is over...
Posted: Fri Feb 20, 2009 9:33 am
by Montycarlo
Code: Select all
if(hp >=0){
_root.updateEnemyHp(Slime, slimeHp);
}else{
_root.updateEnemyHp(Slime, 0);
}
I'm just taking a few guesses here with your code, but you can see that it's incredibly easy.
Re: The wait is over...
Posted: Fri Feb 20, 2009 10:14 am
by Gillian
Checked it out and its pretty fun and looks good so keep up the good work and I also like that it's a .swf game so you can play it in browser :"D
Re: The wait is over...
Posted: Fri Feb 20, 2009 11:36 am
by Pepsi
How that is amazing. In my flash game Im stuck in how the hell do i make it when i press < and stop the guy will face < and when i press > and stop he will face > The animation walking is perfect for both disrections just not the stopping and I dont know how to make him attack and make the enemy lose hp any help Monty?.
Re: The wait is over...
Posted: Fri Feb 20, 2009 11:46 am
by Montycarlo
Pepsi wrote:How that is amazing. In my flash game Im stuck in how the hell do i make it when i press < and stop the guy will face < and when i press > and stop he will face > The animation walking is perfect for both disrections just not the stopping and I dont know how to make him attack and make the enemy lose hp any help Monty?.
Code: Select all
onClipEvent(load){
var wlkSpeed:Number = 3;
var charReady:Boolean = false;
scaleX = _xscale //Not sure about this property, if the text is blue it's correct. This code assumes the character's facing direction is originally right.
}
onClipEvent(enterFrame){
if(Key.isDown(Key.LEFT)){
_xscale = -scaleX;
_x -= wlkSpeed;
gotoAndStop(walkFrame);
}else if(Key.isDown(Key.RIGHT)){
_xscale = scaleX;
_x += wlkSpeed;
gotoAndStop(walkFrame);
}
if(Key.isDown(Key.SPACE) && charReady) _root.prodAttk();
}
I'll let you figure out how to produce an attack, the initial base is there

Re: The wait is over...
Posted: Fri Feb 20, 2009 12:38 pm
by zhulov3rz
im reviewing lag now but if ya want the file just rightclix and save as......
gcool49 wrote:i clicked on the link but i cant seem to play can some1 tell me why

you dont have flash player?
Re: The wait is over...
Posted: Fri Feb 20, 2009 1:38 pm
by jeff
why would u ever put a cheat i mean like it was pretty fun until i got to lvl 10 it took me like so long and i got bored lol

Re: The wait is over...
Posted: Sat Feb 21, 2009 2:51 am
by Dracoplasm
Gonna Try it now rofl!!!
Re: The wait is over...
Posted: Sat Feb 21, 2009 3:52 am
by zhulov3rz
jeff wrote:why would u ever put a cheat i mean like it was pretty fun until i got to lvl 10 it took me like so long and i got bored lol

the cheat is to kill faster not to skip levels :p
Re: The wait is over...
Posted: Sun Feb 22, 2009 1:56 am
by gcool49
zhulov3rz wrote:im reviewing lag now but if ya want the file just rightclix and save as......
gcool49 wrote:i clicked on the link but i cant seem to play can some1 tell me why

you dont have flash player?
umm nevermind the newgrounds version works for me now =D

Re: The wait is over...
Posted: Tue Feb 24, 2009 10:04 am
by zhulov3rz
no one commented on the u tube vid ... is it really that bad
BTW i will not consider custom keys as its a nusance to recode 70% of my character instead i will have a sequel made
Re: The wait is over...
Posted: Tue Feb 24, 2009 10:39 am
by Montycarlo
zhulov3rz wrote:no one commented on the u tube vid ... is it really that bad
BTW i will not consider custom keys as its a nusance to recode 70% of my character instead i will have a sequel made
You shouldn't need to redo 70% of your character's scripting just to incorporate custom keys., I don't even think that's a possible percentage, seeing as though the parameter of a Key.isDown statement is about 20% of the actual statement itself. Remember, you're only replacing the parameters with variables, which hold the key's index value & adding a small getKey() method function.
Re: The wait is over...
Posted: Wed Feb 25, 2009 3:27 am
by jonlin
lol, i am curious asto what the cheat is >:D
Re: The wait is over...
Posted: Wed Feb 25, 2009 1:01 pm
by zhulov3rz
jonlin wrote:lol, i am curious asto what the cheat is >:D
play with the keys and youll get it one day...
Re: The wait is over...
Posted: Thu Feb 26, 2009 4:11 pm
by shawnpup
Ur Game Got Glitch....
Random Enemy Damage Counters Appear Randomly.....