sniperstory (name to be comfirmed)

Talk about flash games that you've played or need help with.
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zhulov3rz
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sniperstory (name to be comfirmed)

Post by zhulov3rz » Thu Jan 15, 2009 7:42 am

quotes are for personal notes for me

VERSION 0.001
these are things for me to complete for my game...
name suggestions Pl0x!!
  • create more monsters
    • king block golem(done)
    • rombot(done)
    • king slime
    • giant centepede
    • MushMom
    • alishar
    • not goin on coz this could go on another 47 lines
  • skills like
    • 1st job booster
    • IA(iron arrow)
    • power knockback(note all kb are monsters being teleported to another position (will fix that soon))
    • drain 0_0
  • make you die
  • allow potting XD(new)
  • 2nd job booster,super booster(XD 3rd job) , puppet, bookmaster (find out when you play) XD, dark booster(4th job), shadowpartner, ilbiArrow, savagArrow
got through the problems ^^ back on track
Last edited by zhulov3rz on Sat Jan 17, 2009 1:41 pm, edited 4 times in total.

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jonlin
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Re: sniperstory (name to be comfirmed)

Post by jonlin » Thu Jan 15, 2009 9:26 pm

have you added summons already or are you not adding them?

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Re: sniperstory (name to be comfirmed)

Post by Pepsi » Fri Jan 16, 2009 5:14 am

Don`t forget to add backgrounds

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zhulov3rz
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Re: sniperstory (name to be comfirmed)

Post by zhulov3rz » Fri Jan 16, 2009 6:50 am

jonlin wrote:have you added summons already or are you not adding them?

(F2) lol er ill try stuff like puppet acts like a wall fedding the mons dmg (easy) books can be summoned to slow mons and do dmg... more later
skills added soon
as for backgrounds im too lazy to go to perion corner to find all dat ****. and especially tiles...
hah the strongest monster in this game is gonna be a surprise to all.. (F3) (F6)
go on .. guess

Code: Select all

hint: its not csrog ,yakuza,zak or horntail (wink)  

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Re: sniperstory (name to be comfirmed)

Post by Pepsi » Fri Jan 16, 2009 7:36 am

What are the controls

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Re: sniperstory (name to be comfirmed)

Post by jonlin » Sat Jan 17, 2009 12:21 am

I BET THE BEST MONSTER IS A COKE SNAIL XD

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zhulov3rz
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Re: sniperstory (name to be comfirmed)

Post by zhulov3rz » Sat Jan 17, 2009 1:05 am

Pepsi wrote:What are the controls

controls are in game, although not configurabel yet, they will be given when you unlock it... (wink) like currently attack is right 'razor arrow' is left
dshot is down 'power arrow' is up..
do not worry the keys are designed in such a way that the more powerful skills will be on keys like z x c v d f and buff keys will be properly organised

and the monster is not a coke snail, hint (no snails)... (cool)

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Re: sniperstory (name to be comfirmed)

Post by sfdude13 » Sat Jan 17, 2009 5:59 pm

Is it Captain Latanica or papulatus?

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Re: sniperstory (name to be comfirmed)

Post by zhulov3rz » Sun Jan 18, 2009 6:59 am

sfdude13 wrote:Is it Captain Latanica or papulatus?

pap is in the game but not the last, cap does not exist in my game hah! lol ....

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sniperstory development

Post by zhulov3rz » Sun Jan 18, 2009 7:43 am

ok sniperstory demo is out (heart)
http://www.mediafire.com/download.php?lwnyymzhjwy

the pass?? lol find it at somewhere logical
http://msseagmfd.blogspot.com/
(F7)

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Re: sniperstory (name to be comfirmed)

Post by Cloggy » Sun Jan 18, 2009 3:35 pm

Wait, what is the game about?
Killing mobs?

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Re: TRY NOw plox

Post by Cloggy » Sun Jan 18, 2009 3:39 pm

How do I make it work? o_o
It says enter unlock code blabla.
I typed mapleanime
and what do I do next?

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Gillian
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Re: sniperstory development

Post by Gillian » Sun Jan 18, 2009 5:18 pm

It's nice, could use a few tips though but I know your not done yet (F3)


Cloggy wrote:How do I make it work? o_o
It says enter unlock code blabla.
I typed mapleanime
and what do I do next?


I didn't get it to work too so I forwarded the game using the action menu...

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Re: sniperstory (name to be comfirmed)

Post by jonlin » Sun Jan 18, 2009 7:34 pm

yeah im pretty sure, i woudl be able to tell you more but the demo t=he made doesnt let you advance past the verification stage

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Re: sniperstory development

Post by jonlin » Sun Jan 18, 2009 7:44 pm

well, how about put the firs t boss a little farther in, add details on second level, put it so you cant shot like 8 arrows at a time if you want to, make the rombot into a master chronos if you stop people from firing like 8 arrows at once so they can still beat the first boss...

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Re: sniperstory development

Post by Cloggy » Sun Jan 18, 2009 7:57 pm

Gillian wrote:It's nice, could use a few tips though but I know your not done yet (F3)




I didn't get it to work too so I forwarded the game using the action menu...


Hm okay, thanks
(exellent)

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Re: sniperstory development

Post by jonlin » Sun Jan 18, 2009 9:10 pm

Btw Cloggy sry about in the other forum lol i hadnt figured out how to play yet. Basically you press different keys to fire different arrow types, and have to kill the monsters before the kill you.

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Re: sniperstory development

Post by Cloggy » Sun Jan 18, 2009 10:33 pm

jonlin wrote:Btw Cloggy sry about in the other forum lol i hadnt figured out how to play yet. Basically you press different keys to fire different arrow types, and have to kill the monsters before the kill you.


What? What did you do in the other forum to say sorry to me? o_O

Oh ok thanks for the tip :]

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Re: sniperstory development

Post by jonlin » Mon Jan 19, 2009 12:44 am

nevermind then.... (wink)

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Re: sniperstory development

Post by Cloggy » Mon Jan 19, 2009 3:04 am

-slaps-

Tell me now! (F5)

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