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Talk about flash games that you've played or need help with.
Tharore
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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by Tharore » Tue Jan 27, 2009 11:36 am

carousiex wrote:Quite good but if english better (F2) (cool)


i dunno what ya mean? u mean some wrong type things? fixed them already for next beta, so....

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RedGoon
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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by RedGoon » Tue Jan 27, 2009 5:22 pm

Gillian wrote:
Whee wrote:Wow...
Another great game.
Though... not too Maple related. (exellent)
Is it going to be in the flash setion anytime soon?


I think its a download (F4)

@ game maker

Maybe you can change the characters to maple characters?


You can aonvert gamemaker to java and embed it on websites :)
Want to know more? PM me. :)

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rayzote
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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by rayzote » Wed Jan 28, 2009 1:56 am

el archivo audio/BGM/96911_Final_Fantasy__Main_Theme.
i necesidad, donde descargar audio/BGM/96911_Final_Fantasy__Main_Theme.
el juego necesita el archivo audio/BGM/96911_Final_Fantasy__Main_Theme.

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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by Tharore » Wed Jan 28, 2009 12:15 pm

rayzote wrote:el archivo audio/BGM/96911_Final_Fantasy__Main_Theme.
i necesidad, donde descargar audio/BGM/96911_Final_Fantasy__Main_Theme.
el juego necesita el archivo audio/BGM/96911_Final_Fantasy__Main_Theme.


i dont understand that, is it an error? i think it means the sound file is missing, well i dunno why... try redownloading

RedGoon wrote:
Gillian wrote:
Whee wrote:Wow...
Another great game.
Though... not too Maple related. (exellent)
Is it going to be in the flash setion anytime soon?


I think its a download (F4)

@ game maker

Maybe you can change the characters to maple characters?


You can aonvert gamemaker to java and embed it on websites :)
Want to know more? PM me. :)


uhm
its not made with Game Maker, its made with RPG MAker, well i used scripts and recource manager for other things like, adding maplestory monsters to my game

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rayzote
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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by rayzote » Thu Jan 29, 2009 8:13 pm

I need to know that help is audio/BGM/96911_Final_Fantasy__Main_Theme.

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Strike
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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by Strike » Thu Jan 29, 2009 8:32 pm

hey how come i cant play? i dled and extracted but then i cant load it. everytime i click on game it automaticly disapires!

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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by Tharore » Fri Jan 30, 2009 2:42 pm

Strike wrote:hey how come i cant play? i dled and extracted but then i cant load it. everytime i click on game it automaticly disapires!


U sure u downloaded and installed the run time play thing? (RTP) its at my first post under EDIT (the last thing i said)

rayzote wrote:I need to know that help is audio/BGM/96911_Final_Fantasy__Main_Theme.


u tryed redowloading already? i never saw that error B4

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rayzote
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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by rayzote » Fri Jan 30, 2009 3:09 pm

and try redowloading but that is not happening.

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rayzote
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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by rayzote » Fri Jan 30, 2009 3:14 pm

rayzote wrote:and try redowloading but that is not happening.

and what I redowloading but nothing works

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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by Tharore » Sat Jan 31, 2009 8:06 am

rayzote wrote:
rayzote wrote:and try redowloading but that is not happening.

and what I redowloading but nothing works


hmmm..... i dunno whats wrong....

u also downloaded AND install the RTP??

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rayzote
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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by rayzote » Sat Jan 31, 2009 3:13 pm

Tharore wrote:
rayzote wrote:
rayzote wrote:and try redowloading but that is not happening.

and what I redowloading but nothing works


hmmm..... i dunno whats wrong....

u also downloaded AND install the RTP??


yes.

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doubleclick
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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by doubleclick » Fri Feb 13, 2009 7:29 am

Sorry not on9 for a few days i mean on9 but nvr check...er after i install the thingy u said which is under the EDIT then i click the game thingy again. now they say 'FAILED TO INITIALIZE DirectX AUDIO (F7)

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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by Tharore » Fri Feb 13, 2009 3:00 pm

doubleclick wrote:Sorry not on9 for a few days i mean on9 but nvr check...er after i install the thingy u said which is under the EDIT then i click the game thingy again. now they say 'FAILED TO INITIALIZE DirectX AUDIO (F7)


You have your soundcard driver + directX installed??

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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by doubleclick » Fri Feb 13, 2009 10:39 pm

Tharore wrote:
doubleclick wrote:Sorry not on9 for a few days i mean on9 but nvr check...er after i install the thingy u said which is under the EDIT then i click the game thingy again. now they say 'FAILED TO INITIALIZE DirectX AUDIO (F7)


You have your soundcard driver + directX installed??


nope...i cant find the disc for my acer laptop....so no sound thingy oso cannot play real maple le but last time can

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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by Tharore » Sun Feb 15, 2009 2:36 pm

doubleclick wrote:
Tharore wrote:
doubleclick wrote:Sorry not on9 for a few days i mean on9 but nvr check...er after i install the thingy u said which is under the EDIT then i click the game thingy again. now they say 'FAILED TO INITIALIZE DirectX AUDIO (F7)


You have your soundcard driver + directX installed??


nope...i cant find the disc for my acer laptop....so no sound thingy oso cannot play real maple le but last time can


Those drivers can also be found on internet, if u neeed any help.. i am glad to help you (wink)

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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by SDValentine » Sun Feb 15, 2009 10:11 pm

Update it more and more!
It's going to be a hit, no doubt.

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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by Tharore » Mon Feb 16, 2009 10:05 am

SDValentine wrote:Update it more and more!
It's going to be a hit, no doubt.


what should i do.... i stopped making this game for a time, shall i continue making it?

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SDValentine
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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by SDValentine » Mon Feb 16, 2009 10:13 am

Yea you should!
But, did you make everything?
Such as the sprites? The Characters?
If not, please tell me YOUR SOURCE!!!
And Credits would also be nice! (cool)

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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by Tharore » Mon Feb 16, 2009 10:21 am

SDValentine wrote:Yea you should!
But, did you make everything?
Such as the sprites? The Characters?
If not, please tell me YOUR SOURCE!!!
And Credits would also be nice! (cool)


yes, i scripted some things by myself, i used some scripts from some friends, and the chars, (not the maple monsters)
i got them from the scripting system self, and i made the maple monsters with bannedstory, but importing one sprite to the maker isnt simple, u need to use resource manager to edit the sprites so the background is transparent, and also the monster stats need to be set by myself, i will continue making soon.... i am glad u like it (cool)

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Re: MapleTowerII (Beta Version With Only 6 Floors Here!)

Post by Montycarlo » Mon Feb 16, 2009 10:59 am

Tharore wrote:
SDValentine wrote:Yea you should!
But, did you make everything?
Such as the sprites? The Characters?
If not, please tell me YOUR SOURCE!!!
And Credits would also be nice! (cool)


yes, i scripted some things by myself, i used some scripts from some friends, and the chars, (not the maple monsters)
i got them from the scripting system self, and i made the maple monsters with bannedstory, but importing one sprite to the maker isnt simple, u need to use resource manager to edit the sprites so the background is transparent, and also the monster stats need to be set by myself, i will continue making soon.... i am glad u like it (cool)
Just a question, how many transparrant colours can you set to a picture using your rescource manager? And if it's possible to have pixels partially transparrent (Not through scripting)

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