assasin guide

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steveking99
Pianus
Posts: 963
Joined: Mon Jun 15, 2009 10:23 pm
Location: Southern California

assasin guide

Postby steveking99 » Tue Sep 01, 2009 4:20 am

atta Yatta Yatta, hello this is the assassin guide, I’m currently having WRITERS BLOCK so lets just get on with the show.
Like any other character you’re gonna start off with AP.
2 DEX 3 LUK until level 40
1 DEX 4 LUK after level 40
That’s it, pretty cut and clean, if you are going lowdex or dexless, then it’s totally different. Calculating the dex required to equip a claw is based on what dex is required for the claw, and what is the total dex for all your dex equips, and what base dex you have.
If you are trying to equip a level 70 scarab that reqs. 110 dex and you have 50 base dex, you are going to need dex equips equivalent to 110-50. 110-50=60 so you will need equips that total to 60 dex.

• side note: im too lazy, im just going to copy and paste the sin SP builds form the last one, im making a new guide for sins anyway, so ill just copy n paste the one from there to this one when its all nice and done ^_^ •

• 1st Job

Level 10= 1 Nimble Body (1 Nimble Body)
Level 11= 2 Nimble Body and 1 Keen Eyes (3 Nimble Body)(1 Keen Eyes)
Level 12= 3 Keen Eyes (4 Keen Eyes)
Level 13= 3 Keen Eyes (7 Keen Eyes)
Level 14= 1 Keen Eyes, 2 Lucky Seven (8 Keen Eyes)(2 Lucky Seven)
Level 15= 3 Lucky Seven (5 Lucky Seven)
Level 16= 3 Lucky Seven (8 Lucky Seven)
Level 17= 3 Lucky Seven (11 Lucky Seven)
Level 18= 3 Lucky Seven (14 Lucky Seven)
Level 19= 3 Lucky Seven (17 Lucky Seven)
Level 20= 3 Lucky Seven (20 Lucky Seven)
Level 21= 3 Nimble Body (6 Nimble Body)
Level 22= 3 Nimble Body (9 Nimble Body)
Level 23= 3 Nimble Body (12 Nimble Body)
Level 24= 3 Nimble Body (15 Nimble Body)
Level 25= 3 Nimble Body (18 Nimble Body)
Level 26= 2 Nimble Body and 1 Disorder (20 Nimble Body, 1 Disorder)
Level 27= 2 Disorder, 1 Dark Sight (3 Disorder, 1 Dark Sight)
Level 28= 3 Dark Sight (4 Dark Sight)
Level 29= 3 Dark Sight (7 Dark Sight)
Level 30= 3 Dark Sight (10 Dark Sight)

• 2nd Job

30= 1 Claw Mastery
31=2 Mastery 1 Critical
32-40= 3 Critical
41 = 2 Critical, 1 Haste
42-47= 3 Haste
48 = 1 Haste, 2 Mastery
49-50= 3 Booster (One Minute)
51= 3 Endure
52-61= 3 Drain
(If Mastery first) 51-55= 3 Mastery, 56= 1 Endure, 57-66= 3 Drain, 67-70= 3 Booster
(If Drain first) 62-66= 3 Mastery
67-70= 3 Booster

• 3rd Job

70= 1 into SP
71= 3 Avenger
72= 2 Avenger 1 FJ
73-81= 3 SP
82=2 SP 1 FJ
84-88= 3 FJ

SP first-
70-1 sp
71-81- 3 sp

And do as you please after

After 91 there are many different types of builds, some do Avenger, some do Alchemist and Meso Up together, or Alchemist and Meso Up separate. The type of build after 91 also depends on where you are planning on training; there are special builds for special places to train.

Training Areas-
Lvl 1-10: Snails, Blue Snails, Shrooms
Lvl 10-20: Slimes, Shrooms, Orange Mushrooms
Lvl 20-30: Green Mushrooms, Horny Mushrooms, Wild Boar
Lvl 30-40: Brown and Pink Teddies, Sakura Cellions, Jr, Cellion.
Lvl 40-50: Retz, Sakura Cellion, Fly Eyes, Luster and Lunar Pixies
Lvl 50-60: Fly eyes, STD, Coolie Zombie, Gryphon
Lvl 60-70: Hoodoo and Voodoo, Gryphon, STD, Water Goblin, Coolie Zombie
Lvl 70-80: Hoodoo and Voodoo, Mixed and Dark Stone Golems, Coolie Zombies, Death Teddies, STD
Lvl 80-90: Kentaurus, Squid, Death Teddy and Master Death Teddy, Spirit Viking, Wolf Spiders
Lvl 90-100: Kentaurus, Vikings, Squids, Gobies
Lvl 100-110: Dreamy Ghosts, Gobies, Squids, Grims,
Lvl 110-120: Jr. Newties, Dreamy Ghosts, Grims, Gobies, Wyverns
Lvl 120-130: Jr. Newties/ Nest Golems, Dreamy Ghosts, Grims, Skelegon and Skelosaurus, Wyverns
Lvl 130+: Jr. Newties/ Nest Golems, Skelegon and Skelosaurus

Choosing Stars


Stars is the one of the most important things for a sin. When choosing stars, dont think so much on the attack, but how money you have, if you have 500k, its better to go with mokbis then kumbis. Remember, quantity > quality If you have 15mil, its better to get 15 tobis then 1 steely because 1.you will train for longer,which adds up to training faster because you dont have to recharge every 10 minutes and 2.you end up saving money.

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mochimonsta
Mushroom
Posts: 69
Joined: Sun Jul 19, 2009 7:02 pm
Location: Somewhere...........I think in a box.
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Re: assasin guide

Postby mochimonsta » Fri Sep 04, 2009 2:55 am

im glad ppl made a guide but it isnt very detailed

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b12345678901
Horny Mushroom
Posts: 99
Joined: Fri Jan 01, 2010 5:08 am

Re: assasin guide

Postby b12345678901 » Fri Jan 08, 2010 1:01 am

i like this guide (MS3)


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