Thief FAQ( a good guide)

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Duality
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Thief FAQ( a good guide)

Post by Duality » Mon Jun 22, 2009 2:41 am

Bandits


-Hello! Welcome to the Bandit section of this FAQ, if you look to the left of you, you will see a STR bandit, if you look to your right, you will see a LUK bandit. Now you might be asking, what is the pivotal points that makes people go either which way. Its simple! STR bandits have a more stable atk range (i.e. 5-8) while a LUK bandit has a higher atk range, but isn't so stable (4-9). The choice is all yours!
Picked yet? Good! Now lets move onto your AP distribution.
• For STR bandits:
10-14:2 DEX 3 LUK
15-40:1 STR 2 DEX 2 LUK
41-[Lvl you cap STR]: 1 STR 1 DEX 3 LUK
-When you cap your STR, do 1 DEX 4 LUK, until you cap your DEX.
• For LUK bandits:
10-40:2 DEX 3 LUK
41-[Lvl you cap DEX]: 1 DEX 4 LUK
It is imperative that you do your correct AP distribution every level, especially if you are a STR bandit

Ok, now lets move to SP. The good thing about SP is that your AP build doesn't mean anything for your SP build.

• 1st Job
Lvl 10: 1 Double Stab (1)
Lvl 11~16: 3Double Stab (19 at Lvl 16)
Lvl 17: 1 Double Stab 2 Nimble Body (Maxed Double Stab, 2 Nimble Body)
Lvl 18~23: 3 Nimble Body (Maxed at Lvl 23)
Lvl 24: 3 Disorder
-Now you must choose if you want to max Dark Sight or Disorder, Disorder is useless compared to Dark Sight but I will include both.
Lvl 25~30: 3 Dark Sight (18)
Lvl 25~29: 3 Disorder (18)
Lvl 30: 2 Disorder 1 Dark Sight (Maxed Disorder 1 Dark Sight)

• 2nd Job

Here is a build with Mastery first
Lvl 30 = 1 Mastery (1)
Lvl 31-36 = 3 Mastery (19)
Lvl 37-46 = 3 Savage Blow (30 Maxed)
Lvl 47-48 = 3 Booster (6)
Lvl 49-54 = 3 Haste (18)
Lvl 55 = 2 Haste (20 Maxed), 1 Booster (7)
Lvl 56-59 = 3 Booster (19)
Lvl 60 = 1 Booster (20 Maxed) 2 Endure (2)
Lvl 61-66 = 3 Endure (20 Maxed)

Here is a build with Savage Blow first:

Lvl 30 = 1 Savage Blow (1)
Lvl 31-39 = 3 Savage Blow (28)
Lvl 40 = 2 Savage Blow (30 Maxed) 1 Mastery (1)
Lvl 41-46 = 3 Mastery (19)
Lvl 47-48 = 3 Booster (6)
Lvl 49-54 = 3 Haste (18)
Lvl 55 = 2 Haste (20 Maxed), 1 Booster (7)
Lvl 56-59 = 3 Booster (19)
Lvl 60 = 1 Booster (20 Maxed) 2 Endure (2)
Lvl 61-66 = 3 Endure (20 Maxed)

After 66 you can add your SP to anything you want.

An Alternate Build would be getting SB to 21 first then getting 19 Mastery and then completing SB (also, this is what you do when your a SinDit)

• 3rd Job
Lvl 70 = 1 Assaulter (1)
Lvl 71-76 = 3 Band of Theives (18)
Lvl 77 = 3 Chakra (3)
Lvl 78 = 1 Meso Guard (1) 1 Meso Explosion (1) 1 Assaulter (2)
Lvl 79-88 = 3 Assaulter (30 Maxed)
Lvl 88 = 2 Meso Guard (3)
Lvl 89 = 3 Meso Guard (6)
Lvl 90-93 = 3 Band ofTheives (30 Maxed)
Lvl 94 = 2 Meso Explosion (3), 1 Pickpocket (1).
Lvl 95-110 = Max Meso Explosion and Pickpocket, it can be done in any order you want.
Lvl 110-114 = 3 Meso Guard (20 Maxed)
Lvl 115-120 = ANYTHING(I suggest getting Chakra, it is much more useful than Shield Mastery)

Many people like to get 1 ME earlier on for training at Gobies.

Here is an alternate build where Assaulter is maxed right from the beginning:

Lvl 70 = 1 Assaulter (1)
Lvl 71 = 3 Chakra (3),
Lvl 72- 1 Meso Explosion, 1 Meso Gaurd, 1 Assualter
Lvl 73-80 = 3 Assaulter
Lvl 81 = 2 Assaulter (30 Maxed), 1 Meso Guard (1)
Lvl 82-84 = 3 Meso Guard (10)
Lvl 85 = 3 Meso Explosion (4)
Lvl 86-95 = 3 Band of Theives (30 Maxed)
Lvl 96-103 = 3 Meso Explosion (28)
Lvl 104 = 2 Meso Explosion (30 Maxed), 1 Chakra (3)
Lvl 105-110 = 3 Pickpocket (18)
Lvl 111 = 2 Pickpocket (20 Maxed),1 Meso Guard (11)
Lvl 112-114 = 3 Meso Guard (20 Maxed)
Lvl 115-120 = Whatever you want

Training Areas-
Lvl 1-10: Snails, Blue Snails, Shrooms
Lvl 10-20: Slimes, Shrooms, Orange Mushrooms
Lvl 20-30: Green Mushrooms, Horny Mushrooms, Wild Boar
Lvl 30-40: Ratz, Brown and Pink Teddy, Sakura Cellion, Jr. Cellion, Chronos
Lvl 40-50: Sakura Cellion, Curse Eyes, Retz, Paper Lantern Ghost, Night Fox
Lvl 50-60: Jr. Yeti, Zombie Lupin, Coolie Zombie, Gryphon, STD
Lvl 60-70: Hoodoo, Voodoo, Mixed and Dark Stone Golems, Gryphon, Coolie Zombies
Lvl 70-80: Hoodoo, Voodoo, Coolie Zombie, Mixed and Dark Stone Golem, Goby, STD, Water Goblins
Lvl 80-90: Goby, Kentaurus (Any Color), Death Teddies, Master Death Teddies
Lvl 90-100: Vikings, Goby, Kentaurus
Lvl 100-110: Kentaurus, Squids, Viking, Dreamy Ghost, Goby
Lvl 110-120: Goby, Dreamy Ghost, Grims, Squids
Lvl 120-130: Dreamy Ghost, Jr. Newties, Skelegons, Skelosaurus, Red and Blue Wyverns
Lvl 130+: Skelegons and Skelosaurus. That’s the best option for anyone in the game at this point.



Assassins

Yatta Yatta Yatta, hello this is the assassin guide, I’m currently having WRITERS BLOCK so lets just get on with the show.
Like any other character you’re gonna start off with AP.
2 DEX 3 LUK until level 40
1 DEX 4 LUK after level 40
That’s it, pretty cut and clean, if you are going lowdex or dexless, then it’s totally different. Calculating the dex required to equip a claw is based on what dex is required for the claw, and what is the total dex for all your dex equips, and what base dex you have.
If you are trying to equip a level 70 scarab that reqs. 110 dex and you have 50 base dex, you are going to need dex equips equivalent to 110-50. 110-50=60 so you will need equips that total to 60 dex.

• side note: im too lazy, im just going to copy and paste the sin SP builds form the last one, im making a new guide for sins anyway, so ill just copy n paste the one from there to this one when its all nice and done ^_^ •

• 1st Job

Level 10= 1 Nimble Body (1 Nimble Body)
Level 11= 2 Nimble Body and 1 Keen Eyes (3 Nimble Body)(1 Keen Eyes)
Level 12= 3 Keen Eyes (4 Keen Eyes)
Level 13= 3 Keen Eyes (7 Keen Eyes)
Level 14= 1 Keen Eyes, 2 Lucky Seven (8 Keen Eyes)(2 Lucky Seven)
Level 15= 3 Lucky Seven (5 Lucky Seven)
Level 16= 3 Lucky Seven (8 Lucky Seven)
Level 17= 3 Lucky Seven (11 Lucky Seven)
Level 18= 3 Lucky Seven (14 Lucky Seven)
Level 19= 3 Lucky Seven (17 Lucky Seven)
Level 20= 3 Lucky Seven (20 Lucky Seven)
Level 21= 3 Nimble Body (6 Nimble Body)
Level 22= 3 Nimble Body (9 Nimble Body)
Level 23= 3 Nimble Body (12 Nimble Body)
Level 24= 3 Nimble Body (15 Nimble Body)
Level 25= 3 Nimble Body (18 Nimble Body)
Level 26= 2 Nimble Body and 1 Disorder (20 Nimble Body, 1 Disorder)
Level 27= 2 Disorder, 1 Dark Sight (3 Disorder, 1 Dark Sight)
Level 28= 3 Dark Sight (4 Dark Sight)
Level 29= 3 Dark Sight (7 Dark Sight)
Level 30= 3 Dark Sight (10 Dark Sight)

• 2nd Job

30= 1 Claw Mastery
31=2 Mastery 1 Critical
32-40= 3 Critical
41 = 2 Critical, 1 Haste
42-47= 3 Haste
48 = 1 Haste, 2 Mastery
49-50= 3 Booster (One Minute)
51= 3 Endure
52-61= 3 Drain
(If Mastery first) 51-55= 3 Mastery, 56= 1 Endure, 57-66= 3 Drain, 67-70= 3 Booster
(If Drain first) 62-66= 3 Mastery
67-70= 3 Booster

• 3rd Job

70= 1 into SP
71= 3 Avenger
72= 2 Avenger 1 FJ
73-81= 3 SP
82=2 SP 1 FJ
84-88= 3 FJ

SP first-
70-1 sp
71-81- 3 sp

And do as you please after

After 91 there are many different types of builds, some do Avenger, some do Alchemist and Meso Up together, or Alchemist and Meso Up separate. The type of build after 91 also depends on where you are planning on training; there are special builds for special places to train.

Training Areas-
Lvl 1-10: Snails, Blue Snails, Shrooms
Lvl 10-20: Slimes, Shrooms, Orange Mushrooms
Lvl 20-30: Green Mushrooms, Horny Mushrooms, Wild Boar
Lvl 30-40: Brown and Pink Teddies, Sakura Cellions, Jr, Cellion.
Lvl 40-50: Retz, Sakura Cellion, Fly Eyes, Luster and Lunar Pixies
Lvl 50-60: Fly eyes, STD, Coolie Zombie, Gryphon
Lvl 60-70: Hoodoo and Voodoo, Gryphon, STD, Water Goblin, Coolie Zombie
Lvl 70-80: Hoodoo and Voodoo, Mixed and Dark Stone Golems, Coolie Zombies, Death Teddies, STD
Lvl 80-90: Kentaurus, Squid, Death Teddy and Master Death Teddy, Spirit Viking, Wolf Spiders
Lvl 90-100: Kentaurus, Vikings, Squids, Gobies
Lvl 100-110: Dreamy Ghosts, Gobies, Squids, Grims,
Lvl 110-120: Jr. Newties, Dreamy Ghosts, Grims, Gobies, Wyverns
Lvl 120-130: Jr. Newties/ Nest Golems, Dreamy Ghosts, Grims, Skelegon and Skelosaurus, Wyverns
Lvl 130+: Jr. Newties/ Nest Golems, Skelegon and Skelosaurus

Choosing Stars


Stars is the one of the most important things for a sin. When choosing stars, dont think so much on the attack, but how money you have, if you have 500k, its better to go with mokbis then kumbis. Remember, quantity > quality If you have 15mil, its better to get 15 tobis then 1 steely because 1.you will train for longer,which adds up to training faster because you dont have to recharge every 10 minutes and 2.you end up saving money.

BanditSins: AP and SP


BanditSins (or SinDits) use L7 for faster training in 1st job and then choose the Bandit job when getting the 2nd job advancement. Everything is about teh same between a sindit and a bandit except for the dark sight and the double stab levels.

BanditSins AP- Depends if you want a STR or LUK Dit, most go LUK, either way, its the same AP wise for bandit
BanditSins SP- Sindits get SB first to 21 and then get mastery to 19


• 4th Job Skill Builds?


Im not putting 4th job skill builds because they are different for each person, but I will list where to find them, since Fiel of Sleepywood.net can more than likely explain it better than I can.


Alternate AP Builds: LowDEX, DEXless, Regular DEX


LowDEX Thieves use DEX equips so they can meet the amount of DEX required to wear equips and have the most LUK possible. Their base DEX is the total DEX added from their DEX adding equips subtracted from the next equip.’s required DEX.

DEXless Thieves have 25 DEX for forever. They use LUK Sauna’s and use LUK capes but use a DEX Snowshoe for some reason, most likely for a bit more accuracy and that their are no LUK for shoe scrolls. They use, depending on their class, Maple weapons, namely the Maple Wagner, Maple Claw and Maple Kandayo.

Regular DEX Thieves have the normal amount of DEX and use regular equips (i.e. level 50 china set)

-Damage Wise

Damage wise, DEXless will do more in 2nd job, while in 3rd job LowDEX will do more thanks to Scarabs and higher attack claws, daggers. Only until level 70 maple claw comes out will DEXless hermits, CBs do more damage.

-Funding

DEXless and LowDEX (and basically any character in Maple) need funding from a main character to have good stat equips and to be strong. LowDEX don’t need more Meso then DEXless and don’t really need that much to get one started. Of course, with more Mesos, your LowDEX could be even stronger.

Damage Calculations


Dagger and Throwing Stars - (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack

Lucky Seven (Maximum Damage for 1 Throwing Star) - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]
Lucky Seven (Minimum Damage for 1 Throwing Star) - [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]

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AutoAsh123
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Re: Thief FAQ( a good guide)

Post by AutoAsh123 » Sat Aug 08, 2009 4:00 am

agen wat a waste of writing if nobody replys that it IS a good guide. anyways good guide

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Re: Thief FAQ( a good guide)

Post by bboyz4 » Sun Aug 09, 2009 1:35 am

Good guide (exellent) (exellent)

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Re: Thief FAQ( a good guide)

Post by Animedude » Sat Aug 15, 2009 10:20 pm

bboyz4 wrote:Good guide (exellent) (exellent)

I agree

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Re: Thief FAQ( a good guide)

Post by Animedude » Sat Aug 15, 2009 10:21 pm

AntiNexon wrote:Bandits


-Hello! Welcome to the Bandit section of this FAQ, if you look to the left of you, you will see a STR bandit, if you look to your right, you will see a LUK bandit. Now you might be asking, what is the pivotal points that makes people go either which way. Its simple! STR bandits have a more stable atk range (i.e. 5-8) while a LUK bandit has a higher atk range, but isn't so stable (4-9). The choice is all yours!
Picked yet? Good! Now lets move onto your AP distribution.
• For STR bandits:
10-14:2 DEX 3 LUK
15-40:1 STR 2 DEX 2 LUK
41-[Lvl you cap STR]: 1 STR 1 DEX 3 LUK
-When you cap your STR, do 1 DEX 4 LUK, until you cap your DEX.
• For LUK bandits:
10-40:2 DEX 3 LUK
41-[Lvl you cap DEX]: 1 DEX 4 LUK
It is imperative that you do your correct AP distribution every level, especially if you are a STR bandit

Ok, now lets move to SP. The good thing about SP is that your AP build doesn't mean anything for your SP build.

• 1st Job
Lvl 10: 1 Double Stab (1)
Lvl 11~16: 3Double Stab (19 at Lvl 16)
Lvl 17: 1 Double Stab 2 Nimble Body (Maxed Double Stab, 2 Nimble Body)
Lvl 18~23: 3 Nimble Body (Maxed at Lvl 23)
Lvl 24: 3 Disorder
-Now you must choose if you want to max Dark Sight or Disorder, Disorder is useless compared to Dark Sight but I will include both.
Lvl 25~30: 3 Dark Sight (18)
Lvl 25~29: 3 Disorder (18)
Lvl 30: 2 Disorder 1 Dark Sight (Maxed Disorder 1 Dark Sight)

• 2nd Job

Here is a build with Mastery first
Lvl 30 = 1 Mastery (1)
Lvl 31-36 = 3 Mastery (19)
Lvl 37-46 = 3 Savage Blow (30 Maxed)
Lvl 47-48 = 3 Booster (6)
Lvl 49-54 = 3 Haste (18)
Lvl 55 = 2 Haste (20 Maxed), 1 Booster (7)
Lvl 56-59 = 3 Booster (19)
Lvl 60 = 1 Booster (20 Maxed) 2 Endure (2)
Lvl 61-66 = 3 Endure (20 Maxed)

Here is a build with Savage Blow first:

Lvl 30 = 1 Savage Blow (1)
Lvl 31-39 = 3 Savage Blow (28)
Lvl 40 = 2 Savage Blow (30 Maxed) 1 Mastery (1)
Lvl 41-46 = 3 Mastery (19)
Lvl 47-48 = 3 Booster (6)
Lvl 49-54 = 3 Haste (18)
Lvl 55 = 2 Haste (20 Maxed), 1 Booster (7)
Lvl 56-59 = 3 Booster (19)
Lvl 60 = 1 Booster (20 Maxed) 2 Endure (2)
Lvl 61-66 = 3 Endure (20 Maxed)

After 66 you can add your SP to anything you want.

An Alternate Build would be getting SB to 21 first then getting 19 Mastery and then completing SB (also, this is what you do when your a SinDit)

• 3rd Job
Lvl 70 = 1 Assaulter (1)
Lvl 71-76 = 3 Band of Theives (18)
Lvl 77 = 3 Chakra (3)
Lvl 78 = 1 Meso Guard (1) 1 Meso Explosion (1) 1 Assaulter (2)
Lvl 79-88 = 3 Assaulter (30 Maxed)
Lvl 88 = 2 Meso Guard (3)
Lvl 89 = 3 Meso Guard (6)
Lvl 90-93 = 3 Band ofTheives (30 Maxed)
Lvl 94 = 2 Meso Explosion (3), 1 Pickpocket (1).
Lvl 95-110 = Max Meso Explosion and Pickpocket, it can be done in any order you want.
Lvl 110-114 = 3 Meso Guard (20 Maxed)
Lvl 115-120 = ANYTHING(I suggest getting Chakra, it is much more useful than Shield Mastery)

Many people like to get 1 ME earlier on for training at Gobies.

Here is an alternate build where Assaulter is maxed right from the beginning:

Lvl 70 = 1 Assaulter (1)
Lvl 71 = 3 Chakra (3),
Lvl 72- 1 Meso Explosion, 1 Meso Gaurd, 1 Assualter
Lvl 73-80 = 3 Assaulter
Lvl 81 = 2 Assaulter (30 Maxed), 1 Meso Guard (1)
Lvl 82-84 = 3 Meso Guard (10)
Lvl 85 = 3 Meso Explosion (4)
Lvl 86-95 = 3 Band of Theives (30 Maxed)
Lvl 96-103 = 3 Meso Explosion (28)
Lvl 104 = 2 Meso Explosion (30 Maxed), 1 Chakra (3)
Lvl 105-110 = 3 Pickpocket (18)
Lvl 111 = 2 Pickpocket (20 Maxed),1 Meso Guard (11)
Lvl 112-114 = 3 Meso Guard (20 Maxed)
Lvl 115-120 = Whatever you want

Training Areas-
Lvl 1-10: Snails, Blue Snails, Shrooms
Lvl 10-20: Slimes, Shrooms, Orange Mushrooms
Lvl 20-30: Green Mushrooms, Horny Mushrooms, Wild Boar
Lvl 30-40: Ratz, Brown and Pink Teddy, Sakura Cellion, Jr. Cellion, Chronos
Lvl 40-50: Sakura Cellion, Curse Eyes, Retz, Paper Lantern Ghost, Night Fox
Lvl 50-60: Jr. Yeti, Zombie Lupin, Coolie Zombie, Gryphon, STD
Lvl 60-70: Hoodoo, Voodoo, Mixed and Dark Stone Golems, Gryphon, Coolie Zombies
Lvl 70-80: Hoodoo, Voodoo, Coolie Zombie, Mixed and Dark Stone Golem, Goby, STD, Water Goblins
Lvl 80-90: Goby, Kentaurus (Any Color), Death Teddies, Master Death Teddies
Lvl 90-100: Vikings, Goby, Kentaurus
Lvl 100-110: Kentaurus, Squids, Viking, Dreamy Ghost, Goby
Lvl 110-120: Goby, Dreamy Ghost, Grims, Squids
Lvl 120-130: Dreamy Ghost, Jr. Newties, Skelegons, Skelosaurus, Red and Blue Wyverns
Lvl 130+: Skelegons and Skelosaurus. That’s the best option for anyone in the game at this point.



Assassins

Yatta Yatta Yatta, hello this is the assassin guide, I’m currently having WRITERS BLOCK so lets just get on with the show.
Like any other character you’re gonna start off with AP.
2 DEX 3 LUK until level 40
1 DEX 4 LUK after level 40
That’s it, pretty cut and clean, if you are going lowdex or dexless, then it’s totally different. Calculating the dex required to equip a claw is based on what dex is required for the claw, and what is the total dex for all your dex equips, and what base dex you have.
If you are trying to equip a level 70 scarab that reqs. 110 dex and you have 50 base dex, you are going to need dex equips equivalent to 110-50. 110-50=60 so you will need equips that total to 60 dex.

• side note: im too lazy, im just going to copy and paste the sin SP builds form the last one, im making a new guide for sins anyway, so ill just copy n paste the one from there to this one when its all nice and done ^_^ •

• 1st Job

Level 10= 1 Nimble Body (1 Nimble Body)
Level 11= 2 Nimble Body and 1 Keen Eyes (3 Nimble Body)(1 Keen Eyes)
Level 12= 3 Keen Eyes (4 Keen Eyes)
Level 13= 3 Keen Eyes (7 Keen Eyes)
Level 14= 1 Keen Eyes, 2 Lucky Seven (8 Keen Eyes)(2 Lucky Seven)
Level 15= 3 Lucky Seven (5 Lucky Seven)
Level 16= 3 Lucky Seven (8 Lucky Seven)
Level 17= 3 Lucky Seven (11 Lucky Seven)
Level 18= 3 Lucky Seven (14 Lucky Seven)
Level 19= 3 Lucky Seven (17 Lucky Seven)
Level 20= 3 Lucky Seven (20 Lucky Seven)
Level 21= 3 Nimble Body (6 Nimble Body)
Level 22= 3 Nimble Body (9 Nimble Body)
Level 23= 3 Nimble Body (12 Nimble Body)
Level 24= 3 Nimble Body (15 Nimble Body)
Level 25= 3 Nimble Body (18 Nimble Body)
Level 26= 2 Nimble Body and 1 Disorder (20 Nimble Body, 1 Disorder)
Level 27= 2 Disorder, 1 Dark Sight (3 Disorder, 1 Dark Sight)
Level 28= 3 Dark Sight (4 Dark Sight)
Level 29= 3 Dark Sight (7 Dark Sight)
Level 30= 3 Dark Sight (10 Dark Sight)

• 2nd Job

30= 1 Claw Mastery
31=2 Mastery 1 Critical
32-40= 3 Critical
41 = 2 Critical, 1 Haste
42-47= 3 Haste
48 = 1 Haste, 2 Mastery
49-50= 3 Booster (One Minute)
51= 3 Endure
52-61= 3 Drain
(If Mastery first) 51-55= 3 Mastery, 56= 1 Endure, 57-66= 3 Drain, 67-70= 3 Booster
(If Drain first) 62-66= 3 Mastery
67-70= 3 Booster

• 3rd Job

70= 1 into SP
71= 3 Avenger
72= 2 Avenger 1 FJ
73-81= 3 SP
82=2 SP 1 FJ
84-88= 3 FJ

SP first-
70-1 sp
71-81- 3 sp

And do as you please after

After 91 there are many different types of builds, some do Avenger, some do Alchemist and Meso Up together, or Alchemist and Meso Up separate. The type of build after 91 also depends on where you are planning on training; there are special builds for special places to train.

Training Areas-
Lvl 1-10: Snails, Blue Snails, Shrooms
Lvl 10-20: Slimes, Shrooms, Orange Mushrooms
Lvl 20-30: Green Mushrooms, Horny Mushrooms, Wild Boar
Lvl 30-40: Brown and Pink Teddies, Sakura Cellions, Jr, Cellion.
Lvl 40-50: Retz, Sakura Cellion, Fly Eyes, Luster and Lunar Pixies
Lvl 50-60: Fly eyes, STD, Coolie Zombie, Gryphon
Lvl 60-70: Hoodoo and Voodoo, Gryphon, STD, Water Goblin, Coolie Zombie
Lvl 70-80: Hoodoo and Voodoo, Mixed and Dark Stone Golems, Coolie Zombies, Death Teddies, STD
Lvl 80-90: Kentaurus, Squid, Death Teddy and Master Death Teddy, Spirit Viking, Wolf Spiders
Lvl 90-100: Kentaurus, Vikings, Squids, Gobies
Lvl 100-110: Dreamy Ghosts, Gobies, Squids, Grims,
Lvl 110-120: Jr. Newties, Dreamy Ghosts, Grims, Gobies, Wyverns
Lvl 120-130: Jr. Newties/ Nest Golems, Dreamy Ghosts, Grims, Skelegon and Skelosaurus, Wyverns
Lvl 130+: Jr. Newties/ Nest Golems, Skelegon and Skelosaurus

Choosing Stars


Stars is the one of the most important things for a sin. When choosing stars, dont think so much on the attack, but how money you have, if you have 500k, its better to go with mokbis then kumbis. Remember, quantity > quality If you have 15mil, its better to get 15 tobis then 1 steely because 1.you will train for longer,which adds up to training faster because you dont have to recharge every 10 minutes and 2.you end up saving money.

BanditSins: AP and SP


BanditSins (or SinDits) use L7 for faster training in 1st job and then choose the Bandit job when getting the 2nd job advancement. Everything is about teh same between a sindit and a bandit except for the dark sight and the double stab levels.

BanditSins AP- Depends if you want a STR or LUK Dit, most go LUK, either way, its the same AP wise for bandit
BanditSins SP- Sindits get SB first to 21 and then get mastery to 19


• 4th Job Skill Builds?


Im not putting 4th job skill builds because they are different for each person, but I will list where to find them, since Fiel of Sleepywood.net can more than likely explain it better than I can.


Alternate AP Builds: LowDEX, DEXless, Regular DEX


LowDEX Thieves use DEX equips so they can meet the amount of DEX required to wear equips and have the most LUK possible. Their base DEX is the total DEX added from their DEX adding equips subtracted from the next equip.’s required DEX.

DEXless Thieves have 25 DEX for forever. They use LUK Sauna’s and use LUK capes but use a DEX Snowshoe for some reason, most likely for a bit more accuracy and that their are no LUK for shoe scrolls. They use, depending on their class, Maple weapons, namely the Maple Wagner, Maple Claw and Maple Kandayo.

Regular DEX Thieves have the normal amount of DEX and use regular equips (i.e. level 50 china set)

-Damage Wise

Damage wise, DEXless will do more in 2nd job, while in 3rd job LowDEX will do more thanks to Scarabs and higher attack claws, daggers. Only until level 70 maple claw comes out will DEXless hermits, CBs do more damage.

-Funding

DEXless and LowDEX (and basically any character in Maple) need funding from a main character to have good stat equips and to be strong. LowDEX don’t need more Meso then DEXless and don’t really need that much to get one started. Of course, with more Mesos, your LowDEX could be even stronger.

Damage Calculations


Dagger and Throwing Stars - (LUK * 0.9 * 3.6 * Skill Mastery + STR + DEX) / 100 * Weapon Attack

Lucky Seven (Maximum Damage for 1 Throwing Star) - [((5.0*LUK)/100)*Weapon Attack)*Damage Percentage]
Lucky Seven (Minimum Damage for 1 Throwing Star) - [((2.5*LUK)/100)*Weapon Attack)*Damage Percentage]




I agree to that guide it got me to level 45

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EmberSparks
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Re: Thief FAQ( a good guide)

Post by EmberSparks » Mon Aug 17, 2009 8:02 am

Whaddaya mean, you're not going into 4th job builds? (F5) I really need a build for my night lord!!!!! (MS4)

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Re: Thief FAQ( a good guide)

Post by mkc306 » Wed Aug 19, 2009 1:42 pm

nice guide. thoguh now steelies are 2.5m and in ur guide u said "if u haf 15m if would be better to get 15tobi's than 1 steely." btw tobi's are 400k nw... (F2)

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Re: Thief FAQ( a good guide)

Post by EmberSparks » Thu Aug 20, 2009 2:26 am

Yay i got crystal ilbi!!!!! Now I need neo tokyo stars....

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bboyz4
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Re: Thief FAQ( a good guide)

Post by bboyz4 » Sun Aug 30, 2009 7:44 am

Stars are so expensive now....why!!!!

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mochimonsta
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Re: Thief FAQ( a good guide)

Post by mochimonsta » Fri Sep 04, 2009 2:57 am

arrg too much info but good guide

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b12345678901
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Re: Thief FAQ( a good guide)

Post by b12345678901 » Fri Jan 08, 2010 1:00 am

Dang! really good guide dude. your guide made me a lvl 50 Dit in just 2~4 weeks! THX (cool)

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polortide66
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Re: Thief FAQ( a good guide)

Post by polortide66 » Mon Mar 22, 2010 3:43 pm

EmberSparks wrote:Whaddaya mean, you're not going into 4th job builds? (F5) I really need a build for my night lord!!!!! (MS4)

night lords should max shadow shifter first, venom second and then triple throw in that order =] good enough?

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