pirate skill build :P

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sk8er224
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pirate skill build :P

Postby sk8er224 » Tue Nov 17, 2009 12:19 am

ok here is how u spend your sp FOREVER (hothead)
Str=lvl
Dex=left over
when i mean lvl tht means if your lvl 50 your str is 50(plus equips if u have any)
and the left over so your dex should be 200 because the leftover is 4

lvl 10 to 30
Gunslinger Build (Shooter/Range)
This build is recommended for players who like range attack instead of close combat. Dash allows Gunslinger to travel quickly around the map and helps in training/avoiding monsters. Quick Motion allows Gunslinger to dodge enemy attack if monsters get too close while Double Shot is basically a less powerful version of Thief Lucky 7 Skill, which requires bullets (similar to arrows). Gunslinger is one of the fastest class in game and its 4th job skills has the most unique skills.
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10 – 10 : Dash 1
11 – 16 : Double Barrel Shot 3
17 – 17 : Double Barrel Shot 2 [Max], Bullet Time 1
18 – 23 : Bullet Time 3
24 – 24 : Bullet Time 1 [Max], Dash 2
25 – 26 : Dash 3
27 – 27 : Dash 1 [MAX], Sommersault Kick 2
28 – 30 : Sommersault Kick 3
.
Summary
Dash 10 [Max] / Double Barrel Shot 20 [Max] / Sommersault Kick [11/20] / Bullet Time 20 [Max]
.
Reason for this build
First job build is fairly straight forward. Your primary training skill is Double Fire, a single target skill. Somersault Kick is still usable while equipped with a gun but the damage is horrendous. Quick Motion is maxed later because Gunslingers don’t need accuracy as much as Infighters do since dex is their primary stat. Another option here is to max Somersault Kick instead of Quick Motion if you want a mob attack in 1st job. Personally, I wouldn’t recommend it since the range is small and it’s rather slow in comparison to Double Fire.

Infighter Power Build (Close Combat)
This build is recommended for players who likes to use multiple skills for close combat battle.
Quick Motion helps Infighter to avoid enemy attacks while being in mob by monsters and indirectly saves Hp Potions! It’s a great combination/combo with Sommersault Kick (also known as BackFlip kick) that attacks a few monsters nearby. Sommersault Kick is max early in this build as it allows you to attack many monsters, this greatly helps in leveling quickly
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10 – 10 : Sommersault Kick 1
11 – 16 : Sommersault Kick 3
17 – 17 : Sommersault Kick 1 [Max], Bullet Time 2
18 – 23 : Bullet Time 3 [Max]
24 – 29 : Flash Fist 3
30 – 30 : Flash Fist 2 [Max], Free 1 SP [Skill Point]
.
Summary
Dash/Double Shot 1 / First Strike 20 [Max] / Sommersault Kick 20 [Max] / Quick Motion 20 [Max]
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Reason for this build
(Quote Shikage) It is better to max Straight instead of Dash, like most builds say. Dash, for Infighters, only gets in the way as you’re constantly changing directions when attacking and if you accidentally double tap your arrow keys, which will most likely happen 90% of the time, then you’ll only waste MP and time.

lvl 30 to 70

Here are 2 skill builds there both good but i use # 1

Gunslinger Skill Build #1
The 2nd Skill Build is by Bribery from SouthPerry.net Forum
30 – 30 : Gun Mastery 1
31 – 36 : Gun Mastery 3
37 – 37 : Gun Mastery 1 [MAX], Invisible Shot 2
38 – 43 : Invisible Shot 3 [MAX]
44 – 49 : Recoil Shot 3
50 – 50 : Recoil Shot 2 [MAX], Gun Booster 1
51 – 56 : Gun Booster 3
57 – 57 : Gun Booster 1 [MAX], Blank Shot 2
58 – 63 : Blank Shot 3 [MAX]
64 – 66 : Wings 3
67 – 67 : Wings 1 [MAX], Free SP (Skill Points) 2
68 – 70 : Free SP (Skill Points) 3
Summary – Total 121 SP
Gun Mastery 20 [MAX] / Gun Booster 20 [MAX] / Recoil Shot 20 [MAX]
Wings 10 [MAX] / Invisible Shot 20 [MAX] / Grenade [0/20] / Blank Shot 20 [MAX]

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Gunslinger Skill Build #2
The 2nd Skill Build is by Bribery from SouthPerry.net Forum
30 – 30 : Invisible Shot 1
31 – 31 : Gun Mastery 3
32 – 32 : Gun Mastery 2, Gun Booster 1
33 – 33 : Gun Booster 3
34 – 34 : Gun Booster 2, Gun Mastery 1
35 – 38 : Gun Mastery 3 [MAX]
39 – 39 : Gun Mastery 2 [MAX], Invisible Shot 1
40 – 45 : Invisible Shot 3 [MAX]
46 – 46 : Wings 3
47 – 47 : Wings 2, Recoil Shot 1
48 – 53 : Recoil Shot 3
54 – 54 : Recoil Shot 1 [MAX], Blank Shot 2
55 – 60 : Blank Shot 3 [MAX]
61 – 61 : Wings 3
62 – 62 : Wings 2 [MAX], Gun Booster 1
63 – 63 : Gun Booster 3
64 – 64 : Gun Booster 1 [MAX], Free 2 SP (Skill Points)
65 – 70 : Free 3 SP (Skill Points) = Total of 20 Unspent Skill Points
Summary – Total 121 SP
Gun Mastery 20 [MAX] / Gun Booster 20 [MAX] / Recoil Shot 20 [MAX]
Wings 10 [MAX] / Invisible Shot 20 [MAX] / Grenade [0/20] / Blank Shot 20 [MAX]
Reason for this build
First point goes into Invisible Shot since it’s a mob attack. It’s your first real mob attack and what a great one it is. It works like a Hermit’s Avenger in that it goes through monsters in a straight line. I decided to get a 1 minute Booster early on to take advantage of the extra speed. Afterall, that is what Gunslingers specialize in. Mastery is maxed out right after to increase bullet capacity and to get rid of that horrible minimum damage. Invisible Shot is then maxed out. It has great range, horizontally and vertically, which makes sniping easy. Next comes Backstep Shot to increase mobility. It’s similar to a Hermit’s Flash Jump with a few differences. First of all, it is also an attack and it deals 260% at maxed level. It’s not spammable like a Hermit’s Flash Jump however. It can be used roughly every two seconds. The distance is increased as the skill level increases.

There are 20 Free SP leftover. Those can be used to max out Gun Booster or Throwing Bomb. If you don’t mind the shorter timer, you can leave Gun Booster at 11 and max Throwing Bomb, or you can max Gun Booster and leave Throwing Bomb at 11. Throwing Bomb isn’t a very useful skill because it requires a charge up, and the range is difficult to control. Invisible Shot is a better mob attack and it’s twice the speed of Throwing Bomb. My recommendation is to max Gun Booster and get 11 Throwing Bomb.


Infighter Common Build
This is ShiKage’s Infighter Build
30 – 30 : Max HP Increase 1
31 – 33 : Max HP Increase 3 [MAX]
34 – 34 : Backspin Blow 1, Corkscrew Punch 1, Knuckle Mastery 1
35 – 35 : Knuckle Mastery 3
36 – 36 : Knuckle Mastery 1, Knuckle Booster 2
37 – 37 : Knuckle Booster 3
38 – 38 : Knuckle Booster 1, Knuckle Mastery 2
39 – 42 : Knuckle Mastery 3
43 – 48 : Corkscrew Punch 3
49 – 49 : Corkscrew Punch 1 [MAX], Double Uppercut 2
50 – 55 : Double Uppercut 3 [MAX]
56 – 61 : Backspin Blow 3
62 – 62 : Backspin Blow 1 [MAX], Knuckle Booster 2
63 – 68 : Knuckle Booster 2 [MAX], MP Recovery 1
69 – 69 : MP Recovery 3
70 – 70 : MP Recovery 1 [MAX], Knuckle Mastery 1 [MAX], Oak Barrel 1
Summary – Total 121 SP
Knuckle Mastery 20 [MAX] / Knuckle Booster 20 [MAX]
MP Recovery 10 [MAX] / Max HP Increase 10 [MAX] / Oak Barrel [1/10]
Backspin Blow 20 [MAX] / Double Uppercut 20 [MAX] / Corkscrew Punch 20 [MAX]
Reasons for this build:
(Quote from ShiKage) Here are the reasons for this build! Add SP into HP increase first. You want to have the most HP as possible, so you max out HP Increase as early as possible. Next, you want to get Mastery to help out your damage per minute. Also, when maxing out Mastery, you want to get one in Screw Punch and one in Back Elbow for building mobs and stunning. All of you people who have played a 4th job Warrior with Rush know how much Rush can speed up your training. Also, while maxing Mastery, you want to put six points into booster to further increase your attacking speed, thus increasing your training speed. Then, after you’ve maxed out Mastery, you want to work on your attacking skills, so your training will be further sped up. Once you have maxed your attacking skills, you want to finish maxing Booster or start working on MP Recovery. MP recovery is great, because it saves money on MP potions. Who doesn’t want an extra bit of cash in their pockets? Once you have maxed the above skills, you have one point left over, so stick that into Oak Barrel!


lvl 70 to 120
here are also two skill build (heart) u can use either.

Buccaneer/Marauder Skill Build
This build is proposed by Daemarius (MapleTip Forumer)
70 – 70 : Stun Mastery 1
71 – 76 : Stun Mastery 3
77 – 84 : Energy Charge 2, Energy Buster 1
85 – 86 : Energy Charge 1, Energy Buster 2
87 – 89 : Energy Charge 2, Energy Buster 1
90 – 91 : Energy Charge 1, Energy Buster 2
92 – 92 : Energy Buster 3
93 – 99 : Energy Charge 2, Energy Buster 1
100 – 100 : Energy Buster 2, Transform 1
101 – 109 : Transform 2, Shockwave 1
110 – 110 : Transform 1, Shockwave 2
111 – 116 : Shockwave 3
117 – 177 : Shockwave 1, Energy Drain 2
118 – 120 : Energy Drain 3
Summary
Energy Drain 11 / Energy Buster 30 (Max) / Energy Charge 40 (Max) / Stun Mastery 20 (Max) / Shockwave 30 (Max) / Transform 20 (Max)
Reason for this build
Both sets of skills are grouped together to give the best possible DPS. Problem is, you can only go transformed every four minutes (Skill lasts two minutes with an six minute cooldown). So for that time you must rely on your 2nd job skills. Some people might not like this and opt for the Energy Charge / Energy Buster combo first.

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Buccaneer/Marauder Skill Build
This build is proposed by Shikage (Sleepywood Forumer)
70 – 70 : Stun Mastery 1
71 – 71 : Stun Mastery 1, Transform 1, Shockwave 1
72 – 80 : Stun Mastery 2, Shockwave 1
81 – 91 : Energy Charge 2, Shockwave 1
092 – 100 : Energy Charge 2, Energy Buster 1
101 – 109 : Energy Buster 2, Shockwave 1
110 – 110 : Energy Buster 3
111 – 116 : Transform 3
117 – 117 : Transform 1, Energy Drain 2
118 – 120 : Energy Drain 3
Summary
Energy Drain 11 / Energy Buster 30 (Max) / Energy Charge 40 (Max) / Stun Mastery 20 (Max) / Shockwave 30 (Max) / Transform 20 (Max)
Reasons for this build:
Stun Mastery is maxed first because it allows all primary skills to have stun and critical effect!
Shockwave is added next to gain mob attack (much more powerful than Screw Punch)
While maxing Shockwave, Energy Charge is added as well to gain additional boost stats + protection
Energy Buster is maxed after Energy Charge to take advantage (use) the Energy you gained!
Energy Drain is maxed last so you could drain some HP from monster to save HP potions.
Offense skills are maxed first so you could level up faster and gain SP points to spend!

here are other peoples skill build for outlaws

Valkyrie/Outlaw Skill Build for Jr Newties Training
This Jr Newties Skill Build is made by Shrapnel
70 – 70 : Burst Fire 1
71 – 76 : Burst Fire 3
77 – 77 : Burst Fire 1 [MAX], Octopus 2
78 – 83 : Octopus 3
84 – 84 : Octopus 1, Ice Splitter 2
85 – 90 : Ice Splitter 3
91 – 91 : Ice Splitter 1, Octopus 2
92 – 93 : Octopus 3
94 – 94 : Octopus 1 [MAX], Gaviota 2
095 – 103 : Gaviota 3
104 – 104 : Gaviota 1 [MAX], Ice Splitter 2
105 – 106 : Ice Splitter 3
107 – 107 : Ice Splitter 1 [MAX], Fire Burner 2
108 – 110 : FlameThrower 3
111 – 120 : Homing Beacon 3 [MAX]
Summary
Ice Splitter 30 (Max) / Homing 30 (Max) / Octopus 30 (Max) / Burst Fire 20 (Max) / Gaviota 30 (Max) / FlameThrower 11
Reason for this build
(Quote Shrapnel) This Jr. Newties Build will allow you to train effectively on Jr. Newties starting at level 80. From 80 to 94 you will only be able to attack from the safe spot behind the rope because of your low level of Cooling Effect, but starting at level 94 you will have the option to train on the platform directly facing the middle grouping of Jr Newties. You’ll be able to freeze the first Newtie and kill the first two.

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Valkyrie/Outlaw Skill Build for Kentarus Training
This Kentarus Skill Build is made by Shrapnel
70 – 70 : Burst Fire 1
71 – 76 : Burst Fire 3
77 – 77 : Burst Fire 1 [MAX], Ice Splitter 2
78 – 86 : Ice Splitter 3
87 – 87 : Ice Splitter 1 [MAX], Octopus 2
88 – 96 : Octopus 3
97 – 97 : Octopus 1 [MAX], Gaviota 2
098 – 106 : Gaviota 3
107 – 107 : Gaviota 1 [MAX], FlameThrower 2
108 – 110 : Flame Thrower 3
111 – 120 : Homing Beacon 3 [MAX]
Summary
Ice Splitter 30 (Max) / Homing 30 (Max) / Octopus 30 (Max) / Burst Fire 20 (Max) / Gaviota 30 (Max) / 11 FlameThrower
Reason for this build
(Quote Shrapnel) This Kentaurus Skill Build will allow you to train on Red and Black Kentaurus in Riprey during 7x and 8x. Cooling Effect is maxed early to get the most benefit from mobbing these freezable monsters and Octopus is added immediately after CE for the extra damage addition and to prepare for higher leveled training.
Using this build, you’ll still have the option to train with Cooling Effect, Octopus, and Triple Fire at Jr. Newties at level 94, but it makes you more suited for training on Kents until that time. The EXP may not be as fast using this method, but it will probably be a lot more entertaining. Your final skill set will be the same as in the Jr. Newties build.

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Kazoo’s Build
70 – 70 : Burst Fire 1
71 – 76 : Burst Fire 3
77 – 77 : Burst Fire 1 [MAX], FlameThrower 2
78 – 86 : FlameThrower 3
87 – 87 : FlameThrower 1 [MAX], Ice Splitter 2
88 – 95 : Ice Splitter 3
096 – 105 : Octopus [MAX]
106 – 110 : Gaviota 3
111 – 120 : Homing Beacon 3 [MAX]
Summary – Skill Distribution at Lvl 120: 151 Points Total
Burst Fire 20 [MAX] / FlameThrower 30 [MAX] / Cooling Effect [26/30]
Octopus 30 [MAX] / Gaviota [15/30] / Homing Beacon 30 [MAX]
Reason for this Build
According to Kazoo’s: We both think that Fire Burner is an extremely underestimated skill [see Comparisons], and I choose to max it right after maxing Triple. As a hermit, two of the monsters I loved training on were water goblins and blue kents, both of which have a weakness to fire. That’s my main reason for getting max Burner immediately after Triple. Cooling comes after Burner in order to take advantage of the speed boost when the skills are alternated. With my build, your main training spots will be kappas and blue kents until 105, which is when you can move to Jr. newties with the same Octo + Cooling playing style as the standard build. My build could also be called an early mobbing build.

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Takeback3r’s build
70 – 70 : Burst Fire 1
71 – 76 : Burst Fire 3
77 – 77 : Burst Fire 2 [MAX], Octopus 2
78 – 86 : Octopus 3
87 – 87 : Octopus 1 [MAX], Ice Splitter 2
88 – 94 : Ice Splitter 3
95 – 95 : Ice Splitter 2, FlameThrower 1
096 – 104 : FlameThrower 3
105 – 105 : FlameThrower 2 [MAX], Homing Beacon 1
106 – 110 : Gaviota 3
111 – 119 : Homing Beacon 3
120 – 120 : Homing Beacon 2 [MAX], Ice Splitter 1
Summary – Skill Distribution at Lvl 120: 151 Points Total
Burst Fire 20 [MAX] / Octopus 30 [MAX] / Ice Splitter [26/30]
FlameThrower 30 [MAX] / Gaviota [15/30] / Homing Beacon 30 [MAX]
Reason for this Build
According to Takeback3r’s: Like all builds, Triple Fire is maxed right away for the reasons listed above. Octo is raised after Triple since allows me to train at newties at an earlier level. Octo will help me mob more effectively, create mobs on its own for me to finish off, and it’s able to hit the newtie from the sniping platform in the middle of the map. Cooling 25 is placed after Octo for its ability to hit 6 monsters. Burner is placed after Octo so that I can use the Cooling/Burner mobbing combo and have a fire element on hand, just at a later lvl than Kazoo. 1 Homing is added at 105 simply for its helpful uses while fighting bosses. I recognize that Gaviota and Homing are the lowest skills on the scale in terms of importance, which is why they are maxed last. Gaviota only offers minimal assistance while bossing, but the extra damage still makes Gaviota worth using at Jr. newties. Your last point at 120 advances Cooling to 26. This build could also be called a hybrid single-target and mobbing build.

MapleStory Useful Links
MapleStory 4th Job Skill Book + Mastery Book Drop List (Skill Book Location)
MapleStory Introduction to Pirate Job (Gunslinger and Brawler/Infighter)
Pirate Gunslinger Bullet Guide + Bullet Drop List
MapleStory Pirate Equipments List Level 10-110
Ultimate Pirate Training Ground (GOTS – Guide to Training Spot)

Captain Training at Newties
http://www.youtube.com/watch?v=4FhvPlKtr2Q
Captain Training at Shark
http://www.youtube.com/watch?v=y7DxmTWf5nE

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lvl 120 to 200


ShiKage08 Buccaneer Build [Source]
This builld was definitely difficult to make. There are so many factors you have to throw in when writing the guide. In fact, I’m not even sure if this is best for GMS.
120 – 120: Barrage 1, Speed Infusion 1, Dragon Strike 1
121 – 121: Time Leap 1, Speed Infusion 2
122 – 123: Speed Infusion 3
124 – 124: Speed Infusion 2, Dragon Strike 1
125 – 133: Dragon Strike 2, Barrage 1
134 – 138: Dragon Strike 2 [MAX], Super Transformation 1
139 – 148: Barrage 2 [MAX], Super Transformation 1
149 – 149: Super Transformation 1, Demolition 1, Snatch 1
150 – 153: Super Transformation 1 [MAX], Demolition 2
154 – 160: Demolition 3
161 – 165: Snatch 1, Maple Hero 2
166 – 179: Snatch 1 [MAX], Energy Orb 2
180 – 180: Energy Orb 2 [MAX], Maple Hero 1
181 – 183: Maple Hero 3 [MAX]
184 – 192: Time Leap 3
193 – 193: Time Leap 2 [MAX], Speed Infusion 1
194 – 195: Speed Infusion 3
196 – 196: Speed Infusion 2 [MAX], Energy Drain 1
197 – 198: Energy Drain 3
199 – 199: Energy Drain 2 [MAX], Double Barrel Fire 1
200 – 200: Double Barrel Fire 3
Summary
Barrage [MAX], Demolition [MAX], Energy Orb [MAX], Energy Drain [MAX], Time Leap [MAX]
Maple Hero [MAX], Speed Infusion [MAX], Snatch [MAX], Super Transformation [MAX]
Reason for this Build
According to Shikage (124 Bera Buccaneer) At level 120, you receive 3 skill points from your job instructors. Apply 1 SP to Dragon Strike, Barrage, and Speed Infusion. Dragon Strike and Barrage will be your main attacking skills as a regular Mapler (non-Transformation). Speed Infusion is added till Level 11 to obtain +2 attacking speed. Time Leap is added +1 to cancel out resurrection dealy. Dragon Strike and Barrage are maxed first. Reason being, Super Transformation cooldown is pretty long (10 minutes). Next to max is Demolition and Snatch along with Super Transformation. Energy Orb is maxed later and finally Maple Hero.


Corsair Honor Skill Build [Source]
Takeback3r and KazooTheBat Skill Build for 4th Job Pirate Corsair/Captain.
120 – 120 : Elemental Boost 1, Wrath of the Octopi 1, Air Strike 1
121 – 121 : Battleship 1, Battleship Cannon 1, Battleship Torpedo 1
122 – 130 : Battleship Cannon 3
131 – 131 : Battleship Cannon 2 [MAX], Hypnotize 1
132 – 140 : Air Strike 3
141 – 141 : Air Strike 2 [MAX], Rapid Fire 1
142 – 150 : Rapid Fire 3
151 – 151 : Rapid Fire 2 [MAX], Bullseye 1
152 – 157 : Bullseye 3
158 – 158 : Bullseye 1 [MAX], Elemental Boost 2
159 – 162 : Elemental Boost 3
163 – 163 : Elemental Boost 1, Wrath of the Octopi 2
164 – 168 : Wrath of the Octopi 3
169 – 169 : Wrath of the Octopi 2 [MAX], Elemental Boost 1
170 – 173 : Elemental Boost 3
174 – 174 : Elemental Boost 1 [MAX], Maple Warrior 2
175 – 180 : Maple Warrior 3 [MAX]
181 – 189 : BattleShip Torpedo 3
190 – 190 : BattleShip Torpedo 2 [MAX], Hypnotize 1
191 – 196 : Hypnotize 3 [MAX]
197 – 197 : Hero’s Will 1, 2 Free SP
198 – 200 : (3 X 3 = 9 Free SP)
Summary
Air Strike 30 (Max) / BattleShip 1 / BattleShip Cannon 30 (Max) / BattleShip Torpedo 30 (Max)
Bullseye 20 (Max) / Elemental Boost 20 (Max) / Hypnotize 20 (Max) / Rapid Fire 30 (Max)
Wrath of the Octopi 20 (Max) / Maple Warrior (aka Mape Hero) 20 (Max) / Hero’s Will 1 (Max)
Reason for this build
Right at 120, there are tons of new skills that Corsairs will want to try out (i.e. Battleship, Cannon). One point on Amplification is useful for it’s +1 second of freeze, one point in Air Strike for its destructive attack power and range, and one point in Support Octo for some extra atk and duration. After that, Battleship, Cannon, and Torpedo are all available to you. BattleShip is kept at Level 1 as it has the lowest cooldown time.

BattleShip cannon is maxed first since it pumps more damage compare to Rapid Fire. If your battleship is destroyed, you can’t use this skill. To protect your battleship, you need to avoid your battleship from getting hit by using Ice Splitter (freeze monster) and de-mount from BattleShip if you were to travel to the next monster to avoid monsters bumping against your battleship.

Air Strike is maxed after BattleShip cannon as it is the 2nd best raw damage dealer in Corsair Skill.
Rapid Fire ix maxed after Air Strike to replace BattleShip cannon when its in cooldown mode.
Bullseye (Advanced Homing) is maxed to boost your damage by 20% (max level). Great for bossing!
Elemental Boost is maxed after Bullseye to enhance FlameThrower and IceSplitter effect and damage.
Wrath of the Octopi is max later to improve Summon Octopus skill to deal more damage, and units.
For more information about the skills, read the description for each specific skill below! Enjoy. (cool)

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